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  #121  
Old August 15th, 2007, 12:37 PM

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Default Re: Skaven Nation. Warhammer based.

Good point about the giant rat MR, I'll knock that down to 4 or 5, since they're animals.
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  #122  
Old August 15th, 2007, 01:18 PM
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Default Re: Skaven Nation. Warhammer based.

> if something is going to survive in the wastes you would have to put some money on a rat.

Not sure about that. Rats live in cities and sewers. Close to humanity. Human waste perhaps, but not wasteland.
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  #123  
Old August 16th, 2007, 08:11 AM

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Default Re: Skaven Nation. Warhammer based.

Where an normal soldier would not find the supplies required to carry on soldiering perhaps a giant mutant rat might have a bit more luck.

At the very least they are likely to be whole lot less fussy than a human on what constitutes adequate food and shelter.
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  #124  
Old September 10th, 2007, 12:54 AM

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Default Re: Skaven Nation. Warhammer based.

Here's a multipurpose post:
1) A shameless bumb of an awesome mod that seems to have gotten lost in the clutter here - too many people with mods, maps and questions, I guess, not that that's a bad thing.
2) A desperate request for an update! We don't have a horned rat pretender yet!
3) A chance to add my puny and insignificant voice to the chorus of praise. I really like this mod. I'm not a huge skaven fan, but you'ved done a great job coming up with a mod that's really, really fun to play. The selection of commanders is great, most of the units have a purpose, and the national spells are awesome. I love the friendly-fire, although I haven't actually had huge moale problems, I certainly see how they could be a major issue.
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  #125  
Old September 10th, 2007, 01:10 AM
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Default Re: Skaven Nation. Warhammer based.

Pro Tip: Mod List stickied!
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  #126  
Old September 10th, 2007, 10:24 PM

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Default Re: Skaven Nation. Warhammer based.

Quote:
Morkilus said:
Pro Tip: Mod List stickied!
I know, that's how I found it, but I didn't really want to ask questions there - just trying to avoid unneeded clutter.
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  #127  
Old September 11th, 2007, 01:19 AM

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Default Re: Skaven Nation. Warhammer based.

I'll update Skaven soonish.

Still have quite a few things to do for them.

6 more heroes.
A few more pretender choices.
Summonable Verminlord commander.
Summonable Plague Pontifex + Cauldron.
Few more spells.
Doomwheel and screaming bell graphics.
Balancing.
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  #128  
Old September 11th, 2007, 01:25 AM

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Default Re: Skaven Nation. Warhammer based.

Great, sounds like fun. Good to know you haven't given up on the rat peoples.
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  #129  
Old September 13th, 2007, 05:26 PM
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Default Re: Skaven Nation. Warhammer based.

Hi !

I don't know why, but the mod crashed my game when I tried to host the first turn.

I have diseable all mods, the game in 1.08, but it's the mac OS version...

is it a known bug ?
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  #130  
Old September 13th, 2007, 08:17 PM

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Default Re: Skaven Nation. Warhammer based.

No, I haven't heard of that happening before. Can you give more details of the crash?
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