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August 21st, 2007, 09:27 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Warp Creation/Destruction Events
Put a sector-cloak ability on it.
That can't be turned off, and nobody will be able to see it.
If it flies over your homeworld, your homeworld will dissappear temporarily too
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Things you want:
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August 21st, 2007, 12:45 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
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Re: Warp Creation/Destruction Events
Quote:
PvK said:
So you made a mod that would work if the effect worked, but it doesn't, so it doesn't actually do anything until Malfador makes the Warp Open/Close into effects that work in events?
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if the Warp Open effect was working, then yes, this mod should work as predicted.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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August 21st, 2007, 02:03 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Thanked 6 Times in 6 Posts
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Re: Warp Creation/Destruction Events
Quote:
Suicide Junkie said:
Put a sector-cloak ability on it.
That can't be turned off, and nobody will be able to see it.
If it flies over your homeworld, your homeworld will dissappear temporarily too
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But would it keep roaming the quadrant? Or, even don´t being able to turn off the cloak, it would keep going after player/AIs units and planets?
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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August 21st, 2007, 08:14 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: Warp Creation/Destruction Events
It wouldn't try to attack the players. Warp Point openers don't do that.
However, the AI to open warp points might not quite get the result you are looking for.
Last I remember it was more like: go to adjacent system to home system, open as many WPs as you can, idle the rest of the game.
Still might be worth a try.
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August 24th, 2007, 05:07 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Warp Creation/Destruction Events
Ok, maybe I just remember random warp point closure but not opening.
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