|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				May 13th, 2007, 10:44 PM
			
			
			
		 |  
	| 
		
			|  | Major General |  | 
					Join Date: Oct 2006 Location: Tennessee USA 
						Posts: 2,059
					 Thanks: 229 
		
			
				Thanked 106 Times in 71 Posts
			
		
	      |  |  
    
	| 
				 Re: NEW MOD: No Independents 
 I really want to see this mod work right. I think you are going down the right path with your line of thinking and I will try to do what I can to help you get this mod going. As soon as I have some free time, I will download the new version and do some testing for you. 
				__________________BLAH BLAH BLAH BLAH NEXT TURN.
 |  
	
		
	
	
	| 
			
			 
			
				May 14th, 2007, 01:59 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Aug 2004 Location: Salt Lake City 
						Posts: 1,032
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: NEW MOD: No Independents 
 Looks like there's a 404 on your link, now. |  
	
		
	
	
	| 
			
			 
			
				May 14th, 2007, 02:12 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Oct 2003 Location: Helsinki, Finland 
						Posts: 5,425
					 Thanks: 174 
		
			
				Thanked 695 Times in 267 Posts
			
		
	      |  |  
    
	| 
				 Re: NEW MOD: No Independents 
 It's a good thing we don't have fireaxes hanging on the wall here...        
Links fixed. They take you to the directory where the file is, so you can download it that way. |  
	
		
	
	
	| 
			
			 
			
				August 23rd, 2007, 04:45 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major |  | 
					Join Date: Sep 2005 
						Posts: 1,122
					 Thanks: 5 
		
			
				Thanked 2 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: NEW MOD: No Independents 
 Seems like your mod makes Markatas cost 9000 for Bandar Log. Perhaps they appear both as Bandar Log national and as independents. 
 Perhaps giving Bandar Log a copy that costs 5 gold would be good.
 |  
	
		
	
	
	| 
			
			 
			
				August 23rd, 2007, 06:40 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Oct 2003 Location: Helsinki, Finland 
						Posts: 5,425
					 Thanks: 174 
		
			
				Thanked 695 Times in 267 Posts
			
		
	      |  |  
    
	| 
				 Re: NEW MOD: No Independents 
 Damn! I'd forgotten about that. I need to change that back to normal cost, it doesn't matter that much if the indie markatas are available, since they are not too common. |  
	
		
	
	
	| 
			
			 
			
				August 31st, 2007, 03:09 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Oct 2006 Location: Canberra, Australia 
						Posts: 409
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: NEW MOD: No Independents 
 Also, Mans militia, Light cavalry and slingers cost 9000, also, pale ones from cave provinces cost 10gold each, you'll need to copy stat them and make a replacement on for argath(sp) early age |  
	
		
	
	
	| 
			
			 
			
				August 31st, 2007, 04:02 AM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Feb 2007 
						Posts: 5,463
					 Thanks: 165 
		
			
				Thanked 324 Times in 190 Posts
			
		
	      |  |  
    
	| 
				 Re: NEW MOD: No Independents 
 Arcoscephale uses an indy mounted commander unit, so he might be affected too. |  
	
		
	
	
	| 
			
			 
			
				August 31st, 2007, 04:56 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Oct 2006 Location: Canberra, Australia 
						Posts: 409
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: NEW MOD: No Independents 
 same with any other nation with slingers. |  
	
		
	
	
	| 
			
			 
			
				August 31st, 2007, 06:35 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Oct 2003 Location: Helsinki, Finland 
						Posts: 5,425
					 Thanks: 174 
		
			
				Thanked 695 Times in 267 Posts
			
		
	      |  |  
    
	| 
				 Re: NEW MOD: No Independents 
 I'll take a look at all of these when next I have time. |  
	
		
	
	
	| 
			
			 
			
				August 31st, 2007, 06:45 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Oct 2006 Location: Canberra, Australia 
						Posts: 409
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: NEW MOD: No Independents 
 Oh, I'd also like to add that this mod is fantastic! and really good for testing new nations, I found my newest nation, "Free Port" very interesting and difficult to play against with an impossible AI.
 I suggest for anyone doing nation modding to test their own mod on an Imp AI and this mod.
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |