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September 11th, 2007, 03:32 PM
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Major
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Re: FQM Beta 12 Testing Help
Happy Birthday Fyron.
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Caduceus
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September 11th, 2007, 04:22 PM
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Shrapnel Fanatic
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Re: FQM Beta 12 Testing Help
Happy birthday, oh annoying one. 
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 11th, 2007, 06:36 PM
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Shrapnel Fanatic
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Re: FQM Beta 12 Testing Help
Thanks.  Can we please keep this particular thread to FQM? Thanks.
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September 11th, 2007, 09:03 PM
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Lieutenant General
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Re: FQM Beta 12 Testing Help
no. no we cant. even i came back to the forum for no other purpose than to **** in your thread with my birthday wishes. happy day.
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...the green, sticky spawn of the stars
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September 11th, 2007, 09:32 PM
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Sergeant
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Re: FQM Beta 12 Testing Help
Happy Birthday Fyron!
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September 12th, 2007, 01:19 AM
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Shrapnel Fanatic
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Re: FQM Beta 12 Testing Help
Same old Fyron...
...And after all that work I've done to give you a sense of humour!
Congrats on Fyron Quadrant Mod and all your contributions to Space Empires.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 12th, 2007, 01:50 AM
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Shrapnel Fanatic
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Re: FQM Beta 12 Testing Help
"Sense of humor" has nothing to do with burying useful feedback under completely unrelated postings. Please take all further non-FQM related posts to a new thread. Thank you.
To get the thread back on track...
Astral Wanderer:
"Couldn't just darkening the inner glow slightly address this issue? It is the brightness rather than the size that is attracting comment."
Fyron:
"How much darker are you thinking?"
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September 12th, 2007, 07:25 AM
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Corporal
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Re: FQM Beta 12 Testing Help
I'd suggest changing the inner glow (for planets - with stars it looks great as is) to be midway between the existing inner and outer glows. Basing it on the "average" planet texture colour may work better - the glow seems to stand out more since it is brighter than the planet surface.
PS: Happy birthday!
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