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September 12th, 2007, 08:21 PM
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Private
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Join Date: Sep 2007
Posts: 45
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Star Wars Mod - Anyone?
A Star Wars complete conversion mod would be really cool. There's plenty of images for Star Wars spaceships out there, too. I might try working on a star Wars mod once I finish the one I'm currently working on, but perhaps some other guy could make one instead?
I'd be really happy if someone did that.
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December 10th, 2007, 01:06 PM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
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Re: Star Wars Mod - Anyone?
I decided to start a Star Wars mod, after I was inspired by the ISD 2.0 mod.
I have the Rebel Cruiser done, except the terran fighters aren't working right.
I have a Smuggler ship finished.
I don't know which ship should be third. A bounty hunter? An Imperial Carrier? A "diplomatic" ship?
I'll think of something.
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December 10th, 2007, 05:44 PM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
Posts: 151
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Re: Star Wars Mod - Anyone?
I guess it depends on what your quests look like, and how involved you want to get with making them ship-specific. I would suspect that you'd be able to work out something with each type of ship. You could even do a medical frigate (although I'm not sure how distinct it would be when viewed from above) and then have a bunch of medical quests for it. Bounty hunter is a good one too, and you've got a while mess of bounty hunters to choose from in the movies.
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December 10th, 2007, 06:28 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
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Re: Star Wars Mod - Anyone?
I'll second the bountyhunter idea. It'd be cool to pilot or fight against Slave I.
(Originally I was going to suggest an Imperial Interdictor-class cruiser, but I can't think of a way to do it justice that wouldn't shoot down all missiles and/or make the Temporal Flux shield less cool.)
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December 10th, 2007, 07:25 PM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
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Re: Star Wars Mod - Anyone?
Yeah. I was looking at the Interdictor and the Executer, but decided against it.
The Victory class would be interesting.
Bounty Hunter it is. It will give a whole new meaning to the term "passenger limit".
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December 11th, 2007, 02:12 PM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
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Re: Star Wars Mod - Anyone?
i like the idea of going into a battle to capture the pilot
also like the medical ship as a replacement for the science vessel.
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December 11th, 2007, 03:40 PM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
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Re: Star Wars Mod - Anyone?
There will be different quests for the bounty hunter; ship captures, passenger captures, asassinations, item procurement, other bounty hunters, etc.
Some ideas will come from the Star Wars movies, but I think the game 'Freelancer' has some good ideas too.
Maybe a little "You killed my Brother and now you are going to pay!", like the Morton brothers in Fallout II.
Slave I is going to be different. An overview would be too small, because of the unique way it flies. I will have to do a front view, so that there is enough of a graphical area to work with.
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December 11th, 2007, 03:54 PM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
Posts: 151
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Re: Star Wars Mod - Anyone?
I don't know, I'd prefer the real top view, but that's just my preference. I overlook lots of ship ideas because they don't look good from above
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December 21st, 2007, 01:16 AM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
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Re: Star Wars Mod - Anyone?
A version with the ships added should be finished by the 28th; Friday next week.
Ships:
Rebel Cruiser
Millenium Falcon
Slave 1
I will try to include quests, but I've never done quests before and I have no idea how long it will take to create a few good quests.
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December 21st, 2007, 06:36 PM
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Private
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Join Date: Dec 2007
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Re: Star Wars Mod - Anyone?
charliecooper, you could add an R2 Unit. The R2 would be like the multi-repair robot but faster in its repairs, plus have a nice little R2D2 sound, for when you find it.
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