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September 13th, 2007, 05:04 PM
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Sergeant
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Join Date: Aug 2007
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New Map: Infinite Sands - Multiplayer Wrap FIXED!
Attached here is v 1.01, the best current working version.
If you scroll down I have posted as an attachment the full map (20mb). This is the good resolution map. If people want, I can try to make a smaller (5mb) version. Thanks for the patience and feedback!
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Folks,
Here's my first attempt at a map. I was just learning the ropes, figuring out how stuff works, so it's pretty basic. I went with someone's suggested theme of a mostly desert oasis. This ended up limiting the aesthetics more than I would have liked, but.. oh well. I don't know how it would play, I've done some testing, but I have never myself played any MP. I imagine it might get people trying different races from a normal map, and using different strategies. But maybe it sucks. Feedback is welcome. I'm very busy in life now, but I'm looking forward to making much better maps in the future.
Thanks,
Z
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September 13th, 2007, 05:10 PM
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Sergeant
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Join Date: Aug 2007
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Re: New Map: Infinite Sands - Multiplayer Wraparou
Hrm. My screenshot link is wrong somehow
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September 13th, 2007, 05:57 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: New Map: Infinite Sands - Multiplayer Wraparou
I think so too
I'll post my map (not the multi-layer one but the wrapped water-map) tomorrow with the hints I got today I should be able to finish it.. it's simple but clean
I can't open your map on this (work) comp so I'll check it tomorrow.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 13th, 2007, 08:24 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: New Map: Infinite Sands - Multiplayer Wraparou
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September 13th, 2007, 08:33 PM
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Sergeant
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Join Date: Aug 2007
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Re: New Map: Infinite Sands - Multiplayer Wraparou
Thank you sir. Can I ask how you did that?
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September 13th, 2007, 09:24 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: New Map: Infinite Sands - Multiplayer Wraparou
Code:
It wasn't a problem with your html, per se, except that this forum doesn't allow html. You have to use UBB code or in the advanced posting/preview option, the instant ubb code.
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September 13th, 2007, 09:35 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: New Map: Infinite Sands - Multiplayer Wraparou
Oops!
Sorry Zylithan, I had meant to post an explanation with it (thanks LP!), but I was distracted and when I came back to the PC I just hit submit.
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September 13th, 2007, 09:46 PM
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Sergeant
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Join Date: Aug 2007
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Re: New Map: Infinite Sands - Multiplayer Wraparou
Thanks for the help. I'll get that right for my next map, whenever that comes. Feel free to leave opinions on this map whenever you get a chance to check it out, and I'll use them to make future maps better.
Thanks,
Z
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September 13th, 2007, 09:52 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: New Map: Infinite Sands - Multiplayer Wraparou
Looks nifty, but I'm currently overworked. It'll go on my list of must-tries. I've only had the chance to look at that thumbnail.
It might be all my RPG/SimAnt experience talking, but I feel there needs to be a giant, mighty, manslaying antlion in the center province devouring all who pass through.
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September 14th, 2007, 08:03 AM
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Private
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Re: New Map: Infinite Sands - Multiplayer Wraparou
Well, i tried it, and it "can't find a valid starting province".
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