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August 29th, 2007, 05:23 PM
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F\'Thaqqua ver 0.9 Online
Ok, it's all ready to go-not balanced for MP, though.
Please let me know what you think, suggestions are very welcome-aside from the artwork, since I've done pretty much as well as I can, with a mouse, except for adding shadows, transparencies, etc, and little things that I can, at this stage, figure out for myself. If I had a scanner, it'd be a different story, but for now, I'm satisfied.
I will be extensively modifying the summons, using Edi's databases, so expect big changes there.
Thanks everyone!
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August 29th, 2007, 06:50 PM
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Brigadier General
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Re: F\'Thaqqua ver 0.9 Online
Just started trying it but F'thaggua are called scouts in their description but lack stealth.
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August 29th, 2007, 06:59 PM
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Re: F\'Thaqqua ver 0.9 Online
Yeah, I need to fix that-I need to fix lots of things, but I wanted to get this posted so people could take a look at it, since I said I would.
I'm also going to include a spell that summons up a swarm of F'thaggua, sometime.
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August 29th, 2007, 07:15 PM
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Brigadier General
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Re: F\'Thaqqua ver 0.9 Online
If you take the great death pretender(as you intended) the nation does not seem overly powerful to me, although with your prophet to divine bless and an S9 blessing the recruitables and the PD become very powerful.
Without empowerment(to allow teleportation) or taking multiple high paths on your pretender its extremely difficult to get any gems or pearls. With your only mobile mages being S1 finding sites is rare and with 1(maybe a few extra from lucky astral searches) astral income spells such as arcane probing are extremely expensive and again, require the pretenders attention.
As a bless rush nation these guys could be very powerful, the nihilists and deathsheads have insane offensive power per square(alot of nihilists tend to survive the wounds that send them berserk) although they are vunerable to AoE attacks but an S9 bless(W9 or F9 or both would really help) makes them tougher - the same square does not often get hit twice.
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August 29th, 2007, 07:23 PM
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Re: F\'Thaqqua ver 0.9 Online
That's one of the reasons the Great Death Pretender is the only one that should be used, because it limits your potential bless.
They're meant to be vulnerable, firstly, to trample, and secondly to spells like Bladewind, and ofcourse archers.
You'd have a hard time getting both F9 and W9, and still being able to cast the summons, once I've fixed them, since, except for a few heroes, their magic problem never really goes away.
I usually go with W9, As7, awake, Dom5, with all negative scales except Luck at 3.
I'll post a fix tonight or tomorrow for some things, if I can find the time.
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August 29th, 2007, 08:00 PM
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Second Lieutenant
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Re: F\'Thaqqua ver 0.9 Online
The summoned demons are almost impossible to lead, since you have no mobile undead leaders...
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August 29th, 2007, 08:02 PM
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Second Lieutenant
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Re: F\'Thaqqua ver 0.9 Online
Furthermore, weapons tentacles and triple bite should probably be melee, as opposed to range one.
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August 30th, 2007, 01:53 AM
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Re: F\'Thaqqua ver 0.9 Online
Ok, I got some fixes done, but I'm going to wait to repost until tomorrow, because I just downloaded Edi's databases, and I want to go over the information.
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August 31st, 2007, 08:39 PM
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Second Lieutenant
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Re: F\'Thaqqua ver 0.9 Online
Those dero with 4 attacks are _Brutal_ with F9. Wow.
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Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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September 13th, 2007, 09:31 PM
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F\'thaqqua
Update for this mod is officially on hold due to my hard drive dying a painful death.
The planned improvements include: fixing the stealth issue on the F'thaggua, fixing a description typo, adding a Chaos Titan summon, and another summon, along with a few spells that summon larger numbers of the other summons. 1 hero to add, and 1 multihero, as well as a few Pretenders, since I can't get rid of the majority of them. Also, generally improving the balance and utility of most units, and adding special abilities, including insanity and afflictions to some.
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