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				October 2nd, 2007, 01:36 AM
			
			
			
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 National Security Advisor |  | 
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				 SE:V v1.56 History 
 Some good fixes/additions here:
 Version 1.56:
 1. Fixed - You were unable to login as a computer player in a Simultaneous Same Machine Game.
 2. Fixed - AI was not operating correctly.
 3. Fixed - "Supply Storage" and "Ordnance Storage" were not working for facilities on planets.
 4. Added - Formula function "is_planet_domed".
 5. Fixed - Sometimes the highlighted solar system on the quadrant map would remain when the mouse was moved elsewhere.
 6. Fixed - Sometimes you could get a component to activate multiple times even if it was destroyed on the first use.
 7. Added - "Upgrade Queues" button on the Designs window. This will upgrade one design to another throughout all of
 the empire's construction queues.
 8. Fixed - The Transfer Cargo window was not showing the correct amounts in Simultaneous Games.
 9. Fixed - The Transfer Cargo window would change list positions when adding an order in Simultaneous Games.
 10. Fixed - The Transfer Units and Transfer Cargo windows now blank the edit box when you click on it.
 11. Added - Additional specific types to Load Cargo Remotely and Drop Cargo Remotely orders.
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				October 2nd, 2007, 03:37 AM
			
			
			
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 Sergeant |  | 
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				 Re: SE:V v1.56 History 
 hrm. How much longer until the official patch? |  
	
		
	
	
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				October 2nd, 2007, 11:16 AM
			
			
			
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 Private |  | 
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				 Re: SE:V v1.56 History 
 It was said it for this week.BUT I WAIT, I ALWAIS WAIT!!!!
 
				__________________What ever can be the question, 42 is the answer!
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				October 2nd, 2007, 11:35 AM
			
			
			
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 Corporal |  | 
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				 Re: SE:V v1.56 History 
 It is time that the patch was released publically. The game has been virtually unplayable since the last patch broke movement orders several months ago.  
				__________________"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
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				October 2nd, 2007, 11:42 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: SE:V v1.56 History 
 How were movement orders broken?  There was really only the combat retreat issue that I could think of. |  
	
		
	
	
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				October 2nd, 2007, 12:06 PM
			
			
			
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 Corporal |  | 
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				 Re: SE:V v1.56 History 
 When you select two (2) or more ships and try and move them to a different system, it clears the order and doesn't move them. It got fixed... oooh, back in 1.54, I think. 
				__________________"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
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				October 2nd, 2007, 02:00 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: SE:V v1.56 History 
 That is only if you don't push the order button/hotkey before looking at the next system. Using fleets avoids the issue as well. The game is still playable, just with a bit more care. |  
	
		
	
	
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				October 2nd, 2007, 02:30 PM
			
			
			
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 Brigadier General |  | 
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				 Re: SE:V v1.56 History 
 "2. Fixed - AI was not operating correctly."
 Glad that's fixed.  Single Player should be great now.
 
				__________________Slick.
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				October 2nd, 2007, 02:31 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: SE:V v1.56 History 
 That's actually a reference to a fix for v1.55, which broke the AI.   |  
	
		
	
	
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				October 2nd, 2007, 04:23 PM
			
			
			
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				 Re: SE:V v1.56 History 
 I'm almost sorry for asking again, since the next patch seems to be really great... But I still can't play the game due to graphic errors. I had hoped for the 7.10 catalyst to fix my issues, but it didn't.    
I detailed out the problem here  and also mailed a report to Malfador. To follow up, as soon as there is any 'layer' of controls or images 'above' the main game screen, everything goes black, which makes adjusting research and designing ships in effect impossible.    
Any chance that it was fixed? *crossed thumbs* |  
	
		
	
	
	
	
	
	
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