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  #281  
Old October 7th, 2007, 12:39 AM

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Default Re: Placeholder for new Megagame - Evermore

Positive. I've checked the numbers multiple times. I'll try again in the morning.
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  #282  
Old October 7th, 2007, 12:46 AM

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Default Re: Placeholder for new Megagame - Evermore



me too, I connect and then it freezes with waiting for game turn
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  #283  
Old October 7th, 2007, 12:56 AM
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Default Re: Placeholder for new Megagame - Evermore

I got in finally.
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  #284  
Old October 7th, 2007, 01:15 AM
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Default Re: Placeholder for new Megagame - Evermore

sometimes if people have problems connecting its solved by a server restart
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  #285  
Old October 7th, 2007, 02:24 AM
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Default Re: Placeholder for new Megagame - Evermore

IIS on the server was freaking out... restarted it... we'll see if that helps.
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  #286  
Old October 7th, 2007, 03:15 AM

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Default Re: Placeholder for new Megagame - Evermore

Quote:
Ubercat said:
The final message was

Connection failed

The Dominions server or your connection to the internet might be down. Also make sure you entered the correct ip-address (address) and port number (number)

retry
cancel
That's what I've been getting, too. I checked the map, mods, ip, and port#.

Oh, will there also be turn notifications by e-mail?
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  #287  
Old October 7th, 2007, 03:41 AM
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Default Re: Placeholder for new Megagame - Evermore

Alright... I'm having to reboot the server. the timer will be reset.
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  #288  
Old October 7th, 2007, 04:42 AM

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Default Re: Placeholder for new Megagame - Evermore

Good idea; it works now.
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  #289  
Old October 7th, 2007, 01:21 PM

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Default Re: Placeholder for new Megagame - Evermore

I just tried a couple times. Still no luck. I'll keep trying.
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  #290  
Old October 7th, 2007, 01:38 PM
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Default Re: Placeholder for new Megagame - Evermore

DOOM!

For next time:
1) The algorithm to pick which sites are "in the middle" was borked. Not a huge problem, but next megagame I'll do a much better job - balancing start locations which are remote from other players is an issue even on most wrap-around maps.

2) I had meant to fill all four slots in every capital with sites so that searching spells would skip the capitals. Next time, I'll do so.
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