.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 10th, 2007, 05:04 PM
Hugh Manatee's Avatar

Hugh Manatee Hugh Manatee is offline
Second Lieutenant
 
Join Date: Feb 2003
Posts: 470
Thanks: 0
Thanked 0 Times in 0 Posts
Hugh Manatee is on a distinguished road
Default Good idea?(archer priests)

I kinda want to have some fun with the bows you can construct, and I got this idea for self blessing archer priest artillery. I'm thinking of trying this with the tien chi, they get masters of the way and masters of the dead, cheap self blessing sacreds and making the pretender the enchantress for the free pearls(and build in construction), going high death and maybe high astral or fire.... Basically I want to see how much pain a sniper squad can cause, maybe with bless>fire>retreat or something.

(this has nothing to do with that episode of samurai jack with the archers on top of that tower.... nothing at all... nope... [img]/threads/images/Graemlins/Cold.gif[/img])
Reply With Quote
  #2  
Old October 10th, 2007, 05:08 PM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: Good idea?(archer priests)

Death would be better for causing damage.
Reply With Quote
  #3  
Old October 10th, 2007, 05:14 PM
Cor2's Avatar

Cor2 Cor2 is offline
First Lieutenant
 
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
Cor2 is on a distinguished road
Default Re: Good idea?(archer priests)

Fire bless does not apply to ranged weapons. Only the first part of death does (the afflictions).

You can still do a elite sniper squad but it will have little to do with bless.

You could take you highest precesion commanders and outfit them with cheap bows: bow of war, banefire, etc. Boots of quickness allows two attacks with a regular bow but not a cross bow.

My version of a dom 3 sniper is the cheapest commander i can find with a rod of the phoenix and reinvig items.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Reply With Quote
  #4  
Old October 10th, 2007, 05:17 PM
Potatoman's Avatar

Potatoman Potatoman is offline
Sergeant
 
Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Potatoman is on a distinguished road
Default Re: Good idea?(archer priests)

I think I read somewhere that the water 9 bless alows archers to fire twice.
Reply With Quote
  #5  
Old October 10th, 2007, 05:43 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Good idea?(archer priests)

I would think archer mages would be overall better than the priests. Putting aside all the other spells they might be able to cast, Eagle Eyes or Aim (not sure on name, equivalent, non-stackable air counterpart), boost precision by five- in most case an effective precision boost of ten.

I think the manual has an interesting little calculation on the effects of precision. You'll still have a huge problem if you face tower, kite, or other high parry shields. Flaming arrows will definetly help - but so will focusing on one target.
Reply With Quote
  #6  
Old October 10th, 2007, 05:50 PM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: Good idea?(archer priests)

Windguide is the battlefield wide aim.
Reply With Quote
  #7  
Old October 10th, 2007, 08:23 PM

Chris_Byler Chris_Byler is offline
Corporal
 
Join Date: Jul 2007
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
Chris_Byler is on a distinguished road
Default Re: Good idea?(archer priests)

Some nations can use mage-priests with air or nature. Tir n'an Og (and possibly Eriu), Fomoria, Vanheim (at least EA and MA), Helheim, Mictlan (all ages) and Marverni all have air or nature mage-priests IIRC. Arco Priestesses used to have N1, I don't remember if they still do. I think Serpent Acolytes have N1. So do some of Sauromatia's amazon priestess-mages (I forget the exact name).

If you're going to allow more expensive options, Nagarajas, Theurgs, Raksharajas and many others also have some air or nature combined with priestly powers. For a strength-dependent weapon you could even use a Fomorian King (although it might be rather a waste).

If you have those, you can combine EE/Aim with a death bless and forged weapons. I don't know if there's any way to deal with shields or Air Shield though. (AN bows like Vision's Foe might get through normal shields; I don't remember if a shield-blocked missile still gets to roll against prot+shieldprot, which if true would make a shield block irrelevant just like it is against an AN melee attack).
Reply With Quote
  #8  
Old October 10th, 2007, 10:56 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Good idea?(archer priests)

AN missiles may still be parried - the AN only works if they get past the shield.

With missile weapons, if the parry check works, then the missile is blocked, no need to check prot values. So a little hide shield can actually parry a jotun boulder :]
Reply With Quote
  #9  
Old October 11th, 2007, 01:41 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Good idea?(archer priests)

Oh.. and if you want to field a (bow-based) sniper force that won't be bothered by large shields? Figure out a way to fatigue your enemy.

More on page 77.
Magic weapons will give +2 to your DRN roll to hit _something_ in the square.
Every Twenty points of fatigue will penalize their DRN roll by one.
As support... Skelly Spam + Rigor Mortis? Your archers won't be seeing much fatigue, since they're out of melee.
With earth, Curse of Stones.
With Water (and CR) Grip of Winter.
Then there are heat and chill auras... Some other possibilities as well.
Reply With Quote
  #10  
Old October 11th, 2007, 02:16 AM
Rytek's Avatar

Rytek Rytek is offline
Second Lieutenant
 
Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
Rytek is on a distinguished road
Default Re: Good idea?(archer priests)

The one problem with quickness on bows commanders is that they tend to run forward and shoot, getting themselves killed. quickness on crossbows is beeter
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.