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Fyron said:
I don't currently have any more plans. If you have any suggestions or requests besides the WPs though...
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Any way to give planets special abilities like:
Dangerous species running rampant on planet surface, planet suffers a 1M population per month loss. Treat it like a plague or something, just name it differently, and instead of medical facility bringing down the plague level(rampant dangerous species), call it a Galactic Dangerous Game Hunting Center or something that brings in tourists to hunt the critters keeping their population in check. Could maybe even give a slight bonus to organics. I think the facility would need to be modded in someone elses mod, I don't beleive you do that with your mod?
Would there be a way to also flavor planets to add some sort of ability description that plays off the radiation or gravity that is listed for a planet but does nothing. Example:
The immense gravity of this planet hinders all production by 20%.
Strong gamma, beta, x-ray (what ever kind messes with reproduction?) radiation on this planet will affect population growth by 50% do to many occupants becoming sterile.
A unique radiation found only on this planet has been known to increase fertiliy resulting in an explosive 10% population growth per year.
The low gravity of this planet is conducive to many research project resulting in a 15% research increase.
The temperature of this planet is considered an optimal range for vacationing species of your race. Planetary happiness is increased every year?
This water world is abundant with a species of highly reproductive fish that increases organic production by 20%.
A unique radioactive mineral found only on this planet is continually replenished due to the strong magnetic tides churning its core resulting in a 15% boost to radiative production.
Of course these types of planets would be rare but at least out there and either a boon or a bust to exploration and expansion.