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  #151  
Old October 19th, 2007, 12:48 PM
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Default Re: Turn 35 / Send turns to Bluebird

Endless bags of wine? What does this mean? Surely, you're not planning for a useless invasion of the southern wastes!
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  #152  
Old October 19th, 2007, 01:37 PM
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Default Re: Turn 35 / Send turns to Bluebird

Agartha is looking for fire gems, and will happily trade nature gems for them, in virtually any quantity. Please email Ygorl to work out the details (you've got my email if you're playing this game). Thanks!
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  #153  
Old October 19th, 2007, 03:33 PM
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Default Re: Turn 35 / Send turns to Bluebird

I suspect Abysia can spare some fire gems! But, as I on holiday, please contact my alter ego, Bluebird.
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  #154  
Old October 22nd, 2007, 11:21 AM

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Default Re: Turn 35 / Send turns to Bluebird

Some very odd stuff in this last hosting; a half dozen deep seers inexplicably came back from the dead, and half the new commanders I recruited/summoned showed up as troops.
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  #155  
Old October 22nd, 2007, 11:24 AM

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Default Weird stuff!

There's something weird afoot: I appear to have gotten a hiding longdead giant in an enemy province that's far removed from my lands. A buggy perk for Reanimation?

EDIT: looks like this isn't an isolated case!
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  #156  
Old October 22nd, 2007, 12:12 PM
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Default Re: Weird stuff!

Hmmmmmmmm .......... this is indeed very weird ... sorry if I messed that one up. But I am pretty sure that I followed all the necessary steps, copying over the '.trn' and '.2h' files.

UPDATE: I think I found the mistake. :-( I will try to fix it this evening.
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There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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  #157  
Old October 23rd, 2007, 05:08 AM
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Default Re: Weird stuff!

ok - all has been fixed. Please make sure you use the latest .trn files sent for your submission (Date: of the mail should be something around Mon, 22 Oct 2007 18:37:37 +0200).
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There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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  #158  
Old October 23rd, 2007, 10:54 AM
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Default Re: Weird stuff!

I appear to have received two of each commander that I recruited this turn (with different names, which suggests to me that they might not be glitchy clones?). It's not as though I had gone on a huge commander-buying spree, so I don't think it'll change the balance much, but I thought y'all should know. I wouldn't mind waiting for a re-host, if people think this is grossly unfair - or maybe others saw the same thing?
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  #159  
Old October 24th, 2007, 04:19 AM
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Default Re: Weird stuff!

This is _very_ strange, as I did this time host with the right setup. I would like to continue playing, if nobody minds, hoping that things settle down somewhat in the future :-/
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  #160  
Old October 30th, 2007, 03:30 AM
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Default Sub needed

I'll be out of town from Saturday morning through Wednesday night, Eastern US time. I am not sure which hostings I'll miss, but if anyone could sub for me during that time it would be great!

Thanks
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