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  #11  
Old March 11th, 2002, 04:18 AM
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Default Re: Ow.

quote:
Originally posted by Phoenix-D:
I've waxed the Krill (only found one homeworld, but they're dead)


You got lucky with Krill. I my test games they are far more sophisticated then Sergetti (2.10 Version). Sergetti will only glass your colonies, while Krill would, however, conquer them and use them against you. They are definitely one of the best races I have seen so far.

[ 11 March 2002: Message edited by: Daynarr ]

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  #12  
Old March 11th, 2002, 01:50 PM
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Default Re: Ow.

Hehe, lucky me, Krill waited until I had a bit of tech before they tried me....

Sergetti, now those little *&^%$# got me early on and wiped my home system...that's why I am in a new game with Nostopholo (sp), Red Gauntlet Mercs and Sherlon (sp).
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  #13  
Old March 11th, 2002, 08:42 PM
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Default Re: Ow.

Elmo, If we assume 3 wormholes per system and randome players placement, the chance that in 16-player, 255-system you will have a close neighbor is roughly 18%. You should expect it to happen quite often.
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  #14  
Old March 11th, 2002, 09:01 PM

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Default Re: Ow.

quote:
Originally posted by oleg:
Elmo, If we assume 3 wormholes per system and randome players placement, the chance that in 16-player, 255-system you will have a close neighbor is roughly 18%. You should expect it to happen quite often.


oleg

I am not assuming "random player placement". I have checked the box for an "even distribution". The manual says this places home systems an "even distance from each other". Having an adjacent empire is not my idea of being an even distance apart. However the manual also does say this can vary so I guess that is what happened in my game.

Elmo
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  #15  
Old March 11th, 2002, 11:03 PM
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Default Re: Ow.

Imagine 256 systems in a square grid. Imagine that each system is connected to its 4 nearest neighbors. Place 16 players uniformly in this grid. Each player will be 4 jumps from each of his neighbors, at the "center" of a 16-system region. I say "center," in quotes, because the true center of each region is between the 4 center systems. So you'd have to pick one of the 4 center systems (say, the lower left) as the universal "center."

OK, now randomize the connections just a bit, so that connections can be either to nearest neighbors or to next-nearest neighbors, with a maximum of 4 connections per system. Also randomize placement of players within the central 4 systems of "their" 16 systems. Looked at this way, it isn't hard to see how you could accidentally end up only two jumps or even one jump away from a neighbor, even though the player distribution was initially uniform. However, you can still count on each quadrant containing 16/4=4 players, so in that sense the distribution is still "uniform."
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  #16  
Old March 12th, 2002, 12:20 AM

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Default Re: Ow.

Heh, heh, heh.

Revenge is sweet. My cut-off system held out- apparently that wave was the Sergetti's only wave.

So I bid my time, fortifying the two warp points leading out of my empire. the Uk-Tral managed to kill around 5 of my BCs, but only because I made the mistake of retrofitting at the warp point. The Uk-tral ships have been pretty pathetic.. no ECM or combat sensors.

I research and train my ships. On the appointed turn, they flood into Sergetti space, invisible behind their Cloak IIIs. Two turns later, they strike.

I plague-bombed EVERY Sergetti planet with plague 5 in a single horrendous attack. They're doomed. Three of their colonies have already fallen, and the rest are rioting and loosing 314m people per turn.

Side note: plague ships are stupid. You only need one hit, but my ships stood in range the entire time, firing. And got wasted by the weapons platforms. Oh well.

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  #17  
Old March 12th, 2002, 12:24 AM
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Default Re: Ow.

Pheonix-D, keeping a proud tradition of genocidal biological warfare.

Just like Hitler, Stalin, the Khmer Rouge and Milosevich...

Nah. Me kid me kid.
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  #18  
Old March 12th, 2002, 04:38 AM
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Default Re: Ow.

EEEEEKKKKK! The Sharlon just wiped the universe of the Nostropholo and are currently pounding the Red Gauntlet....1 fleet is 33 dreadnaughts, another is 22 or 23...and there are singles running around..

Jeez I am having a hard time keeping a small fleet of 2 battleships, 3 battle cruisers and a small carrier up and running....
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  #19  
Old March 12th, 2002, 05:01 AM

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Default Re: Ow.

Now, now now. Let's not be crude. Hitler used primitive gas chambers, Stalin and the others the revoltingly crude BULLET. Comparing that to my fine, advanced plague agents really is an insult to all the great beings who made this possible!

Besides, I have all their numbers topped. Nyya.

;-)

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  #20  
Old March 12th, 2002, 07:47 AM
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Default Re: Ow.

(lurking intelligence agent) aahhh PhoenixD, you use plague bombs huh, good to know for upcoming extravaganza....

just some ideas mac
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