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October 24th, 2007, 05:30 AM
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Shrapnel Fanatic
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Fyron
I had this idea but I don't know if it can be done. A few years ago I offered a suggestion for a new system wide ancient mine field.
I was thinking would it be possible to set up an asteroid heavy system with asteroids that can do damage ranging from mild to catastrophic? For their descriptions, say something like - These asteroids were ladened with energy mines that detonate doing damage to any ship within range. I don't know if you could use different damage types like engines only, weapons only, or so on.
I don't know if this can be done in SE V or even in SE IV but it would be cool if it could be. Heck you could even replace the asteroid images with new mine looking ones.
Is this a valid concept or a waste of time?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 24th, 2007, 09:02 AM
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Shrapnel Fanatic
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Re: Fyron
No reason you can't do that. Just add lots of damaging asteroids as you said. They'll only do normal damage, and only to ships entering the sector, but that's not bad.
The trick would be getting the AI to deal with it.
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October 24th, 2007, 09:05 AM
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Re: Fyron
and of course, you'd have to deal with pedantic idiots ilke me asking why minesweepers don't work on it and the minefield never depletes.
I guess you could handwave that away in the sector's description.
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October 24th, 2007, 10:49 AM
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First Lieutenant
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Re: Fyron
What does this have to do with Fyron?
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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October 24th, 2007, 01:48 PM
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Re: Fyron
Fyron has proven himself to be a very competent modder when it comes to making quadrant mods. So this kind of thing would be right up his alley.
I guess you would have to call a mine field like this a self replicating mine field. Thus why it is still around after a millennium.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 24th, 2007, 02:23 PM
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Brigadier General
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Re: Fyron
The "minesweeper" for these mines could use SM to convert the asteroids into a "planet" which is just another tiny, uncolonizable planet with a pic and description indicating normal asteroids.
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Slick.
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October 25th, 2007, 01:49 PM
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Re: Fyron
Quote:
Suicide Junkie said: The trick would be getting the AI to deal with it.
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The AI automatically avoids entering damaging sectors within a system. It would only run into an asteroid minefield if it was in the same sector as a warp point that it just came through.
Edit: Or at least that's how it behaved in SEIV. I still don't have SEV to check what things have changed.
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Cap'n Q
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October 25th, 2007, 02:19 PM
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Re: Fyron
I cannot but help to notice that Fyron hasn't posted. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 25th, 2007, 03:30 PM
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Re: Fyron
Hey Fyron, logic is stupid!
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Sig updated to remove non-working links.
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October 25th, 2007, 03:54 PM
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Re: Fyron
Quote:
narf poit chez BOOM said:
Hey Fyron, logic is stupid!
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Logic, my dear Zoe, merely enables one to be wrong with authority.
-- The Doctor, in "The Wheel in Space"
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