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  #1  
Old November 1st, 2007, 11:50 AM
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Default A new game/dev to work w/ Illwinter & Shrapnel!

Ok, Shrapnel, looking for the next big game?

Illwinter, tired of Dominions and want to do something new?

Why don't you guys contact this indie developer and work with him to make a marketable game!
http://www.bay12games.com/dwarves/

Dwarf Fortress is an AWESOME game, amazingly deep, but it has almost 0 polish. Ascii style graphics, virtually no SFX. But the heart and soul is there.

Just a thought .
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  #2  
Old November 1st, 2007, 12:22 PM

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Default Re: A new game/dev to work w/ Illwinter & Shrapne

Toady doesn't want to work with anyone else from what I gather. He's happy designing his ascii game and his own little world with zero outside interference

Sides, the game is fun even with the current "graphics"
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  #3  
Old November 1st, 2007, 12:27 PM
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Default Re: A new game/dev to work w/ Illwinter & Shrapne

Uh, first, why do you post this in the forum for Illwinter's Dominions 3 game instead of the general Shrapnel forums?

Next, what makes you think that this game needs help? It's freeware, and it is successful. It has received lots of awards already. The creator seems to like it being freeware and living on donations only.

Quote:
Dwarf Fortress is the successor to Slaves to Armok: God of Blood, a hack and slash role-playing game. Dwarf Fortress discarded God of Blood's 3D graphics in favor of a text user interface and incorporated economic and strategy modes. On-screen displays utilize code page 437 characters in 16 different colors, and the developers state that graphic representation is not a significant focus.
There you have it, straight from Wikipedia's page on Dwarf Fortress. The predecessor had 3D graphics. This was scrapped in Dwarf Fortress, so it must have been done for a reason. Probably a hommage to the Roguelikes out there.

There are already sprite packs for the game. The game does not seem to need any of the help you mentioned if its community can provide this on its own. And it doesn't need to get marketed. See here:


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  #4  
Old November 1st, 2007, 12:56 PM
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Default Re: A new game/dev to work w/ Illwinter & Shrapne

Quote:
lch said:
Next, what makes you think that this game needs help?

He said "make a marketable game", not "make Dwarf Fortress marketable."

He may have meant what you said, but I would not have been so quick to jump all over him.
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Old November 1st, 2007, 02:10 PM
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Default Re: A new game/dev to work w/ Illwinter & Shrapne

Okay, seems I read that wrong, it sounded like he wants to get them to sell Dwarf Fortress. A cooperation with the Bay 12 Games guys to develop a new game would be interesting
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  #6  
Old November 1st, 2007, 02:25 PM
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Default Re: A new game/dev to work w/ Illwinter & Shrapne

the top one reminds me of the early ultima games. those were the days. now where is disk 8 side 2?
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Old November 2nd, 2007, 04:03 PM

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Default Re: A new game/dev to work w/ Illwinter & Shrapne

Are those two pics examples of sprite packs available for the game?? I might give it another try, then! I loved the concept, but wasn't prepared to try and memorize what all the ascii symbols represented. Too busy for that kind of effort.

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Old November 2nd, 2007, 04:25 PM

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Default Re: A new game/dev to work w/ Illwinter & Shrapne

Is there any available option for a poor lonely pre-intel mac user to sample this game? I keep hearing it referred to in tones of reverence.
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Old November 2nd, 2007, 04:47 PM
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Default Re: A new game/dev to work w/ Illwinter & Shrapne

(NEVER MIND, LIKE AN IDIOT I DID NOT REALLY READ THE THREAD-TO-WHICH-YOU-LINKED)

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Old November 2nd, 2007, 07:15 PM
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Default Re: A new game/dev to work w/ Illwinter & Shrapne

Blah blah sprites. Who cares - play the game, and if you enjoy it you won't either Liberal use of the 'k' key will get you used to what everything is, and it's actually pretty intuitive. Besides, now with the Z axis there will never be an isometric view. It would be ridiculous. It would be a first person game before that.

As far as I know it runs under Wine but that's about it on non-Windows machines. I also suggest having a beefy processor.
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