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November 5th, 2007, 12:02 AM
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Corporal
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Join Date: Aug 2007
Location: Gettysburg, PA
Posts: 184
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Re: Mongoose - MA game for new/newish players
oh yeah, not the crazy good summons, but still enough electicity to light up New York City for a few days.
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November 7th, 2007, 02:24 PM
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Private
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Join Date: Sep 2007
Location: Sweden
Posts: 7
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Re: Mongoose - MA game for new/newish players
It's clear that I have lost this war. Any turn now, my few remaining provinces will be lost and I can no longer offer any resistance. Since my vacation is coming up in the end of this week I will set my self to a.i.
I would like to thank everybody for a fun and rewarding game. I have learned alot, and it has become painfully clear that I have alot more to learn
Perhaps we will see each other in future games to come.
Take care, and gl all with the game!
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November 8th, 2007, 04:44 AM
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Corporal
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Join Date: May 2007
Location: Milan - Italy
Posts: 94
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Re: Mongoose - MA game for new/newish players
You've been a worthy opponent Hardeldt
Look forward to play with u in other games!
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November 8th, 2007, 08:21 AM
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Corporal
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Join Date: Aug 2007
Location: Gettysburg, PA
Posts: 184
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Re: Mongoose - MA game for new/newish players
yeah, it was fun. See ya around.
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November 8th, 2007, 11:09 AM
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Corporal
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Join Date: Sep 2007
Location: Indianapolis, IN, USA
Posts: 90
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Re: Mongoose - MA game for new/newish players
So that I can learn, can somebody explain the proper way to use scout decoys? I've had more scout decoys than real commanders every time R'yleh has cast nukes at me for the past 30 turns. The only times they have worked has been when I move (not sneak) them along with the army. How am I supposed to use them? Do I have to sneak them into the province the army is coming from, or do they have to already be in the province with the army before the turn? Or does sneaking stop them working at all, and they have to just move along with the army?
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November 8th, 2007, 12:55 PM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: Mongoose - MA game for new/newish players
If you want to use scout decoys, yep, they have to move with the army. Although I think it's not worth your time getting them and using them - it's useless unless they can be in some way useful in actual fights. Hell, for that effect, I just have a crapload of Star Children moving with my army which seem to be preferred targets for your attacks - with full research, they aren't really worth anything to me anymore, other than as a bit more expensive than regular Illithid Mind Blasters.
So, your main problem is that you don't have any cheap commanders which actually would still be worth something in a fight as well, but are expendable enough, too. If you start putting items on them they become better in battles, sure, but then it'll actually sting when you lose them... Which makes it less nice, and not really a good choice when you could put the items on your mages which need the protection a whole lot more.
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November 8th, 2007, 01:41 PM
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Corporal
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Join Date: Sep 2007
Location: Indianapolis, IN, USA
Posts: 90
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Re: Mongoose - MA game for new/newish players
I think it would have been worth it. I've had plenty of time when I couldn't afford to recruit mages at all my forts to grab scouts. And they're nearly free (20). Your nukes have totally dominated me. But that's neither here nor there. I had them, I just didn't use them correctly.
So just to make sure I understand, they have to move, not sneak. So sneaking units are immune to (most) ritual attacks?
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November 8th, 2007, 02:38 PM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
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Re: Mongoose - MA game for new/newish players
Yeah. I think Fires from Afar and Flames from the Sky type of things will still also hit sneaking units. But that's different, since, especially Flames, is a rather indiscriminant killer in the first place.
But you know, watching that one fight in the north where you took back one of your provinces was kinda funny. I've never seen one guy getting enslaved, then charmed, then enslaved again and charmed once more before. I wonder why everyone was so happy about hitting that Tartarian Monstrum in particular. ;p
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November 8th, 2007, 03:14 PM
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Corporal
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Join Date: Sep 2007
Location: Indianapolis, IN, USA
Posts: 90
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Re: Mongoose - MA game for new/newish players
Yeah, that was a hillarious fight. I was upset when he (my highest HP guy) got enslaved, and then when I noticed my guys started casting charm on him, I was really excited and rooting for him. And then he went over to fight my elephants, and I couldn't tell if he was attacking the charmed one or not, so I didn't know if he was mine or yours. That was fun.
There was another one lately when Pangea attacked my raiders with an army and the gorgon. I won the fight pretty handily except for the gorgon. Which passed out due to grip of winter. My whole army proceded to kill itself on her, plus lots and lots of my summons. All but one of my casters were out of range. So I think the frozen gorgon sat there while phantasmal wolves killed themselves on her until the 50 turn autoroute. That one was fun too. Plus I learned a valuable lesson about not always sticking my casters in back.
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November 8th, 2007, 06:54 PM
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Corporal
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Join Date: Aug 2007
Location: Gettysburg, PA
Posts: 184
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Re: Mongoose - MA game for new/newish players
yeah, you really outmaneuvered me with that storm. The Gorgon was set to attack rear, and as I watched the fight all I could think of was "Why is she walking?"...(the sound of me sapping myself) Oh yeah, no flying in storms.
Also, I think sneaking units can be hit by province hitting spells. Sensori's mind hunts killed three of my scouts in Ulmish territory.
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