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				November 7th, 2007, 09:57 PM
			
			
			
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				 Things not documented in the manual 
 As huge and comprehensive as the manual is, there are many things that are not documented (or at least I can't find the documentation). Can someone explain:
 a) The effects of starvation
 b) What the tower weapons listed under the nation information is all about
 c) What you have to do to win in a "standard victory"?
 d) How victory points work
 e) How do you use the statistics graphs without axis labels and values (e.g. if trying to win by research, how do I track it?)
 
 Thanks.
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				November 7th, 2007, 10:23 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Things not documented in the manual 
 Off the top of my head (accuracy not guaranteed, but close enough)
 a). Starve two turns, get disease.
 b). Come into play when storming a castle, but not when breaking siege.
 c). wipe out other god's dominion. When every candle is white, you win.
 e). It's all relative to other nations, so if nation A suddenly jumps ahead in research, then nation B might actually have their research (on the graph) go down. I'm not certain, but I don't think there is any absolute data available on this screen for other nations or victory goals.
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				November 8th, 2007, 02:14 AM
			
			
			
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				 Re: Things not documented in the manual 
 If you can win by research or provinces or whatnot the total needed to win is displayed in the score graphs as a yellow horizontal line, I think. |  
	
		
	
	
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				November 8th, 2007, 03:30 AM
			
			
			
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				 Re: Things not documented in the manual 
 Starvation gives affected units terrible morale, also. |  
	
		
	
	
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				November 8th, 2007, 09:15 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Things not documented in the manual 
 Victory points requires a specific set up in the game conditions menu titled Victory Conditions.
 You can then choose to assign 1 VP per capitol, and/or the number of 1, 2 or 3 victory point provinces, and the number of victory points required to win.  Then computer randomly designates the non capitol victory point provinces prior to the first turn.
 
 Once you use victory points once or twice it it pretty intuitive on the set up.
 
 On larger maps, victory points is the preferred option for most of the forum.
 
				__________________Men do not quit playing because they grow old; they grow old because they quit playing.
 Oliver Wendell Holmes
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				November 8th, 2007, 09:40 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Things not documented in the manual 
 
	Quote: 
	
		| Lazy_Perfectionist said: 
 c). wipe out other god's dominion. When every candle is white, you win.
 
 
 |  You forgot about conquest victory which is much more likely to happen. Wiping out the other god's nation through warfare. Doesn't get more standard than that. |  
	
		
	
	
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				November 8th, 2007, 09:58 AM
			
			
			
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 General |  | 
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				 Re: Things not documented in the manual 
 Though, technically, when you take their last province, their dominion goes away, so it's also a dominion victory. |  
	
		
	
	
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				November 8th, 2007, 11:31 AM
			
			
			
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				 Re: Things not documented in the manual 
 You can get exact data by running the game with --scoredump on. That generates a scores.html every turn that lists everything in hard numbers.
 If you add --scoredump to the icon that starts your Dom3 then every game you play (except multiplayer I think) should do that.
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