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  #321  
Old November 11th, 2007, 07:11 PM
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Default Re: Argatha Attacks

Why should the imperal legions be able to stop agartha?
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  #322  
Old November 11th, 2007, 08:55 PM
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Default Re: Argatha Attacks

Why should the legions stop agartha?

I just reasoned that as infantry go, Ermorian and Pythian legions are superior to most "regular" infantry. Granted blindfighters are not "regular infantry" however I had a small numerical advantage, which for a moment I hoped would help give me an edge.

Admittedly I have little experience with the Late Age. I did not intend to dis the ability of Agarthian troops with which I am not particularly familiar.

"LazyPerfectionist here is your chance to educate us on Agarthian troops."
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  #323  
Old November 11th, 2007, 09:44 PM
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Default Re: Argatha Attacks

Well, the danger to you is not so big, as vaettiheim just conquered my capital.

As vaettiheim also destroyed my army by accident before, im feeling very death.
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  #324  
Old November 11th, 2007, 10:02 PM

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Default Re: Argatha Attacks

What kind of troops were involved? Any support magic? Did blessing take place?

Blessing is pretty inexpensive, and could account for a decisive advantage. Blindfighters are sacred.

If the Blindfighters were facing Limitanes, the reason for defeat is obvious once you realize that Blindfighters have a 15+DRN damage roll versus Pythium's 14+DRN protection, and Limitanes have a 16+DRN damage roll versus Agartha's 20+DRN protection.

The elites of Pythium would be a bit trickier though.
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  #325  
Old November 11th, 2007, 11:14 PM

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Default Re: Argatha Attacks

I've not been able to get ahold of Mictlan/Dedas or the master password, unfortunately.

I'm considering turning off quickhosting and switching to a 48 hour schedule. For now, I'm just throwing the idea out there.
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  #326  
Old November 12th, 2007, 02:39 AM

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Default Re: Argatha Attacks

wouldn't that just delay the game even more?
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  #327  
Old November 12th, 2007, 02:56 AM

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Default Re: Argatha Attacks

Well... the point wouldn't be to delay the game more... but we're into turn 17 now. I figure soon someone will need more time to complete their turns than one day. However, I'm just thinking about it. I don't plan on extending the timer until people ask for it. It's mentioned in the same post, but really unrelated to the whole Mictlan thing.

But since I can't remove Mictlan, and now can't postpone hosting by a negative number (force it to host sooner) the quickhost part is completely moot.

Putting aside Mictlan, eventually turns will take enough time that we need to extend the cycle. In that case, I'm just trying to plan (not act) ahead of time, and figure out precisely what I'll do. Normally, I'd switch to a 50 hour quickhost, but... if we can't get rid of Mictlan, then we're not quickhosting. In the future, does 48 hour hosting sound right? Not now, of course, but then... or do I stick to 30 hours as long as possible?
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  #328  
Old November 12th, 2007, 03:37 AM

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Default Re: Argatha Attacks

is it posible to force host, when we are only waiting for mictlan?
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  #329  
Old November 12th, 2007, 05:21 AM

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Default Re: Argatha Attacks

I used to have a workaround, but now you'll have to ask Llamabeast.

I wonder if the devs can pull a password out of a game file- and whether they have the spare time, what with two almost certainly overworked people running the whole show. I kind of doubt it.

EDIT: Yay! The system accepts negative integers again. I can force a quick host- if I'm conscious.
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  #330  
Old November 12th, 2007, 05:41 AM

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Default Re: Argatha Attacks

thats great, we can use that i guess. Then I certainly won't oppose to increased turn timer... (But I don't need it yet)
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