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November 20th, 2007, 11:18 PM
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Sergeant
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Join Date: Jul 2006
Location: Illinois, USA
Posts: 368
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Thanked 123 Times in 49 Posts
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Re: P-1000 Ratte WIP
Gotcha Mark.....It needs scaled down any ways....LOL. I am working on it in the normal scale for giggles. Should have it done tomorrow.
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November 21st, 2007, 06:26 PM
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Sergeant
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Join Date: Jul 2006
Location: Illinois, USA
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Re: P-1000 Ratte WIP
Well here is the monster in scale with a Panther, Pz IVf1, Bergepanther, & Jadgpanther
Crazy big....no way this monster will be in game.. to scale.
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November 21st, 2007, 10:50 PM
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Lieutenant Colonel
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Join Date: Jun 2005
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Re: P-1000 Ratte WIP
You sir, are an artistic god; you make my pathetic attempts pale in comparison.

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The Following User Says Thank You to MarkSheppard For This Useful Post:
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November 21st, 2007, 11:15 PM
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Sergeant
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Join Date: Jul 2006
Location: Illinois, USA
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Re: P-1000 Ratte WIP
WOW! Well thank you Mark.
That isn't what I am trying to do. I do it to have accurate representations for the community, that might not know all details and can learn from them.
Keep on trying or perhaps we can put our heads together and discuss new techniques to advance our efforts. I didn't get to that way over night...lol.
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November 22nd, 2007, 01:29 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: P-1000 Ratte WIP
Well, just now one realisez how HUGE would that 35-meter-long überpanzer be  And cannot imagine better bomb and rocket target, the dimensions would make hitting it signifcantly easier
BTW did push it through my makeshift size calculator and it gave me size 71 
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November 23rd, 2007, 06:50 PM
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Sergeant
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Join Date: Jun 2005
Location: Ottawa Canada
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Re: P-1000 Ratte WIP
Do you have the turret and chassis as separate game scale bmps?
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November 24th, 2007, 12:34 PM
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Sergeant
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Join Date: Jul 2006
Location: Illinois, USA
Posts: 368
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Re: P-1000 Ratte WIP
Yep, you honestly want them to put it in game? You do realize its almost half the entire game screen long?
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November 24th, 2007, 02:01 PM
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Sergeant
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Location: Ottawa Canada
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Re: P-1000 Ratte WIP
Quote:
oragus said:
Yep, you honestly want them to put it in game? You do realize its almost half the entire game screen long?
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What's the problem? The Danuta armoured train is only 14 hexes long at vehicle scale....
I was thinking about using Pyros' movement system for a Russian player vs Ratte AI scenario. I could reverse engineer what you already posted but it would be easier to have the separate bits. 
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It smells like - victory"
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November 24th, 2007, 06:27 PM
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Sergeant
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Join Date: Jun 2005
Location: Die Operasionale Gebied
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Re: P-1000 Ratte WIP
What's the speed of that monster? You know 1 per turn is as low as you can go.
troopie
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November 24th, 2007, 07:16 PM
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Sergeant
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Join Date: Jul 2006
Location: Illinois, USA
Posts: 368
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Thanked 123 Times in 49 Posts
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Re: P-1000 Ratte WIP
14 hexes is a far cry from 229 hexes long....lol...but if you want it.. Here it is.
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