|
|
|
|
|
November 22nd, 2007, 12:08 PM
|
Corporal
|
|
Join Date: Mar 2004
Posts: 107
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Best summoned leaders?
I'm curious - which summoned leaders do you consider to be the best? Feel free to take "best" to mean "roxx0rz the most" or "these guys are a great deal".
I know that a lot of this depends on context, feel free to provide.
-Jeff
|
November 22nd, 2007, 12:20 PM
|
|
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Best summoned leaders?
"Awaken Sleeper" is probably my favorite 'leader'. Meaning he is going to move troops around and do other useful things.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|
November 22nd, 2007, 12:20 PM
|
Sergeant
|
|
Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
|
|
Re: Best summoned leaders?
Sleepers are nice if you have nature.
|
November 22nd, 2007, 12:50 PM
|
Corporal
|
|
Join Date: Mar 2004
Posts: 107
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best summoned leaders?
leaders as in any unit that can move around the map independently.
|
November 22nd, 2007, 02:25 PM
|
|
First Lieutenant
|
|
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Best summoned leaders?
Somebody has to say it, Seraph. so there.
I like all the demon lords and the elemental kings a queens but they all pale to the Seraph.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
|
November 22nd, 2007, 02:49 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Best summoned leaders?
Tartarians are the other main late game choice. Only some are commanders, but they're worth GoR.
Earlier in the game, Bane Lords are a common SC/thug choice.
In a non-SC vein, I'd also suggest anything that expands or increases the magic paths you've got available. Spectres have nice randoms. Lamia Queens can add some diversity. Faerie Queens let nature get air magic, and healing.
You can work your way up in death with Mound Fiends and Liches as long as you've got a D2 caster to start.
|
November 23rd, 2007, 12:41 AM
|
|
Major
|
|
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
|
|
Re: Best summoned leaders?
Tartarians obviously.
|
November 23rd, 2007, 01:17 AM
|
First Lieutenant
|
|
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
|
|
Re: Best summoned leaders?
Mandahas!
|
November 23rd, 2007, 02:19 AM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Best summoned leaders?
GoRed Bog Beasts!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
November 23rd, 2007, 03:31 AM
|
Major
|
|
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: Best summoned leaders?
Queen of Elemental Water are my absolute favourite.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|