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  #51  
Old November 27th, 2007, 07:27 PM
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Default Re: City wars-Gang wars, a new map + mod ALPHA

Yes, I've been playing on the latest version, "gangwars 1.00.dm", right?
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #52  
Old November 28th, 2007, 04:18 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

yes, and on that map the resistance inside the city was to low??

I'd think that with more province for the both of them, and more cash province in there they should be able to give a fight. Easily adjustable though.. I'll just give em MORE cash in a next version

1.01 added
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File Type: zip 567446-Gang wars map pack 1.01.zip (7.03 MB, 90 views)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #53  
Old June 1st, 2008, 05:52 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

This is intended to be a single-player mod?
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  #54  
Old June 1st, 2008, 06:06 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

well not specifically, I think that as long as the nations that I modded within the walls ain't taken you could easily play with 4 "gangs" in MP for control of the city.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #55  
Old June 1st, 2008, 07:20 PM
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Default Re: City wars-Gang wars, a new map + mod ALPHA

This is an interesting concept. I'm wondering if you've thought about adding new "gang-related" nations to this mod?

Maybe ones based on traditional gangs or gang-like organizations? The Chinese Axemen, the Indian Thugee, the Arabic Hashasheen, and the Haition Tonton Macoute all come to mind-each possessing a large potential for flavor.
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  #56  
Old June 2nd, 2008, 04:29 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

Hmm I think there are enough nations in dominions for now... first I'd like to get the map running and as you can see I've hardly gotten feedback on that (only Vfb last posts) and I need more feedback to know if it's good.

whole new nations are something for later or for you to do

I couldn't even find 4 player to try a MP game on this map!!!
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #57  
Old June 4th, 2008, 04:16 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

I will try it by myself at some point. However I cannot dedicate any effort to new multiplayer games for some time--I just got into Kingmaker!!!
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  #58  
Old June 4th, 2008, 06:02 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

no no just try it in SP first.. it should be nice in SP
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #59  
Old June 5th, 2008, 05:09 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

Yeah, that's what I meant.
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  #60  
Old June 5th, 2008, 07:54 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

Oh my, this map is very high-contrast. It's hard to tell what's going on.

I guess I have to choose MA when creating my game? The others didn't seem to work--I couldn't add enough players.
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