.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 1st, 2007, 12:38 AM

Sardia Sardia is offline
Corporal
 
Join Date: Jul 2007
Posts: 115
Thanks: 0
Thanked 1 Time in 1 Post
Sardia is on a distinguished road
Default Balance mod 1.11 bug

Some of the computer(neutral, maybe) a.i.s build fighters and troops with no weapons. This is really annoying due to the local militia constantly respawning them on home planets and the 3 minute time limit, and the larger ground map. The troops just constantly run away and no matter how many I kill, the local militia simply respawn to run away again. This is a worse quagmire then Iraq, and it costs almost as much. I just gave up and glassed the planet.
Reply With Quote
  #2  
Old December 1st, 2007, 12:53 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance mod 1.11 bug

What is the name of the empire? Is it a custom ship set?
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #3  
Old December 2nd, 2007, 01:24 AM

Sardia Sardia is offline
Corporal
 
Join Date: Jul 2007
Posts: 115
Thanks: 0
Thanked 1 Time in 1 Post
Sardia is on a distinguished road
Default Re: Balance mod 1.11 bug

Cue kappa Commonwealth, it's part of the original AI, I believe. I'm not using any mods other than the balance mod and the silence mod.(The one that disables the annoying sounds)
Reply With Quote
  #4  
Old December 2nd, 2007, 02:41 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance mod 1.11 bug

Ok. That bug has been fixed for the next update.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #5  
Old December 2nd, 2007, 03:01 AM

Sardia Sardia is offline
Corporal
 
Join Date: Jul 2007
Posts: 115
Thanks: 0
Thanked 1 Time in 1 Post
Sardia is on a distinguished road
Default Re: Balance mod 1.11 bug

Care to give an ETA?

I managed to get around it by landing troops and then just bombarding the planet until they surrendered. I'm sure my troops didn't appreciate it, but I got a sense of closure out of it.
Reply With Quote
  #6  
Old December 2nd, 2007, 03:13 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Balance mod 1.11 bug

A better temporary fix would be to increase the ground combat time and to decrease the ground combat map size (both in the settings.txt).
Reply With Quote
  #7  
Old December 3rd, 2007, 01:06 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance mod 1.11 bug

Even with the script fix, the existing units would not be fixed so you'd be out of luck anyway. You could add some fighters on your troop transports, which could hunt down the fleeing troops.

You could also adjust the maximum ground combat time to 300s, as this is already being done for the update.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #8  
Old December 3rd, 2007, 05:00 PM

Sardia Sardia is offline
Corporal
 
Join Date: Jul 2007
Posts: 115
Thanks: 0
Thanked 1 Time in 1 Post
Sardia is on a distinguished road
Default Re: Balance mod 1.11 bug

I have a question regarding capturing planets. Sometimes, I send troops down and they surrender right away, without the ensuing militia vs troop battle at the end of turn. I managed to trigger it a few times by bombarding the planet while MY troops are still on the planet. However, I have gotten them to surrender the planet without a fight. Care to explain the rules regarding this?

Does it involve reducing the population? Or is there a "fear" factor? I do enjoy getting planets, and not waiting a turn is quite helpful.
Reply With Quote
  #9  
Old December 4th, 2007, 06:05 AM

Sardia Sardia is offline
Corporal
 
Join Date: Jul 2007
Posts: 115
Thanks: 0
Thanked 1 Time in 1 Post
Sardia is on a distinguished road
Default Re: Balance mod 1.11 bug

Another bug, organic technology doesn't seem to give any benefits. My ships don't autorepair every second like it says.
Reply With Quote
  #10  
Old December 4th, 2007, 08:10 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Balance mod 1.11 bug

Just a guess, but are you using organic components?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.