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  #181  
Old December 3rd, 2007, 01:32 AM

CUnknown CUnknown is offline
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Default Re: Invisible Swarm 2 - recruiting

Hehe..

I hadn't considered how odd that might look to people. I could explain it, but the actual situation is much less interesting than people are thinking.. so maybe it is best for people to keep their theories.
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  #182  
Old December 3rd, 2007, 10:32 AM
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Meglobob Meglobob is offline
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Default Re: Invisible Swarm 2 - recruiting

You lot just leave me, Pan and Jotun to it, we are having a right laugh...

Cutting each anothers throats...

Btw, I HATE F9A6 blessed white centaurs!

I also wish Jotun woodsmen had faster legs and my fire breathing army of doom was not in no mans land and further more, I wish Pan would not march is army via my lands back to his capital!?!?!

Like I said...a right laugh...
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  #183  
Old December 9th, 2007, 07:11 PM
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archaeolept archaeolept is offline
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Default Re: Invisible Swarm 2 - recruiting

bandar now has 3 confirmed trapezing kitted up SC's. Ermor can not stand against them; one castle falling, lands falling at 3/turn to them. good luck the rest of you...
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  #184  
Old December 17th, 2007, 11:14 PM

jeffr jeffr is offline
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Default Re: Invisible Swarm 2 - recruiting

Well, CUnknown has just about knocked me out.

Good game, guys and good luck
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  #185  
Old December 18th, 2007, 01:11 AM

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Default Re: Invisible Swarm 2 - recruiting

You did a great job, Jeffr! That was one long and bloody war, for sure. Often, I didn't even think that Abysia and I were going to be able to take you down, even double-teaming you. And those raids really made me want to pull out my hair.. I hope to play with you again soon.
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  #186  
Old December 18th, 2007, 06:12 PM
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Default Re: Invisible Swarm 2 - recruiting

Quote:
jeffr said:
Well, CUnknown has just about knocked me out.

Good game, guys and good luck
Good game, jeffr, you have made me want to try those white centaurs out in a future game. Well done on the air bless btw, it really messed up my early game flaming arrows strategy. I hated it more than your F9 bless!
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  #187  
Old December 20th, 2007, 11:05 PM
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Default Re: Invisible Swarm 2 - recruiting

could we have this game slow down a bit for the holiday period? QH, or hiatus around the actual holiday itself?
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  #188  
Old December 21st, 2007, 02:07 PM

CUnknown CUnknown is offline
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Default Re: Invisible Swarm 2 - recruiting

Yeah, I will switch it to ... I dunno ... 100 hour quickhost? How does that sound?
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  #189  
Old December 21st, 2007, 03:00 PM
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Default Re: Invisible Swarm 2 - recruiting

100 hrs would be great... there are a few times in the upcoming week and a half that I will be away for a day or more.
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after most of a year of siege... the forces of the snake king of the monkey-people breached our walls... only to be repelled in a glorious victory. \o/

Included amongst the losses were a large number of fire snakes... which means jurri had conjuration 6 quite a long while ago. I would expect to see his air queens shortly.

one more of his kitted kinaras was also killed, bringing the total dead to 3 of 4 known.

oh, and he has continued to recruit further nations to attack me, as clearly 3 on 1 isn't enough for him. Pretty pathetic really

just imho
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  #190  
Old December 22nd, 2007, 06:35 AM

Jurri Jurri is offline
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Default Re: Invisible Swarm 2 - recruiting

Yea, an extended timer will be more convenient for me as well: thanks!
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