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  #51  
Old December 18th, 2007, 06:54 AM

llamabeast llamabeast is offline
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Default Re: EA Oceania - Knight of the deep too good?

MX, that post was barely comprehensible.

I would just say it's a good deal more pleasant to read proper English, so it is nice when it is used. We are very lucky to have a corner of the internet where almost everyone writes clearly, which is a real strength of the forum.

Also, more controversially, I think subconsciously I notice that people who take the effort to write properly also tend to make more coherent and interesting points, and so I tend to respect their opinions more.
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  #52  
Old December 18th, 2007, 06:57 AM

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Default Re: EA Oceania - Knight of the deep too good?

ok now.. let's agree to disagree, let's agree on the fact that a drunk agrajag is a wasted hebrew character and then let's stop all off topic post now...

Tell me more of this Knight of the Deep PLEASE
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  #53  
Old December 18th, 2007, 07:04 AM

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Default Re: EA Oceania - Knight of the deep too good?

Okay, sorry.

I have never played as EA Oceania, and so have nothing useful to contribute. It sounds like they are the Vanheim/Niefelheim of the deeps.
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  #54  
Old December 18th, 2007, 07:17 AM
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Default Re: EA Oceania - Knight of the deep too good?

I wouldn't call myself a Hebrew, or a character. (Also, I got your joke on the first post)
And I also never get wasted
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(I'm not saying this as a "talk to the hand" insult, but rather because if people put me on ignore I'd really rather know.)

Sorry for the OT* post Aezeal, but every post that has "a drunk agrajag" automatically merits a response
* - Which is a silly acronym by the way, since it might as well stand for "on topic"
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  #55  
Old December 18th, 2007, 07:59 AM
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Default Re: EA Oceania - Knight of the deep too good?

Conclusion :
Wanted to slap Knights of the Deep with an heavy dictionary, but can't find how to forge the item (the spell "u" as well doesn't seem to be researchable)!? Are these things only available in the hebrew nation mod ?
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  #56  
Old December 18th, 2007, 04:21 PM

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Default Re: EA Oceania - Knight of the deep too good?

The professor ignored me. Because he couldn't answer even one of my questions! Wonderful! I don't need to perform the spell checking every time!

llamabeast, the purpose of that post is to stop you guys arguing language problems in a tactics thread. Agrajag, who used his rough tones shouting to a newbie, just misled you guys to follow his topic, so that he can show how knowledgable he is.

When you just arrived here finishing your first post then was shouted "would it bother you terribly to stop...?", what will be your feeling? Would it bother him terribly to put down a simple greeting before pointing out mistakes maken by a newbie?

I'm also a newbie, and learned a lot from earlier replys to this thread. Suddenly his post jumped into my sight. It's just like a dying bug in my sandwich.

I apologize to everyone(exclude someone ignored me) for my previous post. It is worthless. But someone has to post it. Or this valuable thread will be completely destroyed.

Thanks the god he ignored me. Now I have the freedom of speech. By the way, I won't ignore him. Someone made a post means a human spend a part of his life on it. I'd like to show enough respect to every life.

Since the professor has gone, I could tell some of my own options without worry...there are many interesting tactics in previous posts, thank you guys to share them. Very valuable and helpful for me. But most of them are built on a high level of research. Your capital may be under siege at turn 12! Ice element is tough but you can not get a comparable amount of them! Knights of the deep are aquatic only but they can sweep the underwater provinces very quickly and give you a perfect early game. Then the snowball effect comes into play...
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  #57  
Old December 18th, 2007, 04:44 PM
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Default Re: EA Oceania - Knight of the deep too good?

Quote:
MX said:
Since the professor has gone, I could tell some of my own options without worry...there are many interesting tactics in previous posts, thank you guys to share them. Very valuable and helpful for me. But most of them are built on a high level of research. Your capital may be under siege at turn 12! Ice element is tough but you can not get a comparable amount of them! Knights of the deep are aquatic only but they can sweep the underwater provinces very quickly and give you a perfect early game. Then the snowball effect comes into play...
Yes, in a very early rush situation against good double blessed sacreds you're quite often screwed unless you get very lucky. You're similarly screwed starting next to an agressive Lanka or Vanheim with many nations. Against a double bless rush, early enough that research isn't significant pretty much your only hope is to have an awake SC pretender, which consequently is something that I feel is required for Atlantis/R'yleh. An in-dominion Ancient Kraken, with etherealness, regeneration, and iron skin/iron warriors (all of which are early research and can even be buffed by third party casters depending on what you've got) will easily kill hundreds of knights provided they've got no astral support. This certainly isn't gonna let you conquer Oceana, but if you're clever you should be able to buy some time for your research to kick in.
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  #58  
Old December 18th, 2007, 09:19 PM
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Default Re: EA Oceania - Knight of the deep too good?

"And besides, that argument is also valid for "you're on the internet, you should expect people to post goatse* all over the place", and I'm sure none of us would support or allow that."

That's not quite what I meant. What I should have said is that you should know that this behavior exists and it shouldn't bother you as much as it does. Rather than your example I would instead pose the situation in which you drive your car but become furious every time someone exceeds the speed limit. You know people speed, but would you get bent out of shape every time you see it happen? It's just not worth the effort. As such, trying to get people to adhere to proper grammar and spelling on the internet is an uphill battle to say the least. Although to your credit you did win this round vs. bgqsl. Score one for Scrabble players everywhere.

Back on topic, it seems to me that if you're in a situation where all 3 nations share the same sea, it would make sense for Atlantis and R'lyeh to both take awake SC pretenders and team up on Oceania regardless of whether or not Oceania decides on a bless. If you don't prepare for the rush, then it's your own fault when you get killed by it. It seems to me that Oceania is the one that is screwed in this case because they have to choose between dying early or having no mid-late game strategy for getting astral magic/land territory.

I do agree that if you're alone with Oceania you are in bad shape from the start, but like Baalz said, someone is bound to be neighbors with the double bless superpower. Of course this is assuming all the players in the game are aware of the strategies in this thread.
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  #59  
Old December 18th, 2007, 11:44 PM
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Default Re: EA Oceania - Knight of the deep too good?

The original post talked about a W9S9 bless. With an imprisoned W9S9 pretender and clams up to the gills, EA Oceania is very strong in Astral.

Kokythiads give them the ability to ramp up in Death too.

A horde of Mermages casting Frozen Heart behind a screen of Wave Warriors works pretty well on land, as does some Sea Kings with Warriors of Niefelheim, Grip of Winter, Quagmire, Foul Vapors (mermage), and Falling Frost spammage.
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  #60  
Old December 19th, 2007, 06:05 AM
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Default Re: EA Oceania - Knight of the deep too good?

Quote:
sector24 said:
"And besides, that argument is also valid for "you're on the internet, you should expect people to post goatse* all over the place", and I'm sure none of us would support or allow that."

That's not quite what I meant. What I should have said is that you should know that this behavior exists and it shouldn't bother you as much as it does. Rather than your example I would instead pose the situation in which you drive your car but become furious every time someone exceeds the speed limit. You know people speed, but would you get bent out of shape every time you see it happen? It's just not worth the effort. As such, trying to get people to adhere to proper grammar and spelling on the internet is an uphill battle to say the least. Although to your credit you did win this round vs. bgqsl. Score one for Scrabble players everywhere.
Well, if you equate bad spelling with speeding than that also means that you agree that bad spelling is illegal
Also, this is not a battle, I politely asked bgqsl to improve his post and he obliged. This is as much a battle as asking someone to pass the salt.

As for the topic, I haven't really thought this through (I just came up with the idea ), but could an awake rainbow pretender help in this case? Specifically, if you are looking into researching a certain spell to counter the knights, then using a rainbow pretender as a researcher for the first turns will give a huge boost to research that will help you reach the target research, and after that he is still as useful as any rainbow pretender.
Then again, it could get quite expensive.

I'll think about it further later on, now I have to meet up with some friends
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