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  #11  
Old December 23rd, 2007, 05:18 PM

chuckfourth chuckfourth is offline
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Default Re: Withdraw

Hi Podoktar
The smoke they pop seems to be the "battlefield" smoke which is very often see through anyway and I think is available even if they dont have smake grenades. Maybe its created by the weapon firing at them beating up some dust etc?
Best regards Chuck
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  #12  
Old December 23rd, 2007, 06:52 PM
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PanzerBob PanzerBob is offline
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Default Re: Withdraw

I see what you saying now, Cross, it would useful for defense scenarios to withdraw to secondary defensive lines. But I think Chuck is right that it won't happen in this incarnation of the game.
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  #13  
Old December 24th, 2007, 01:53 AM

evan evan is offline
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Default Re: Withdraw

With the pinned/retreat/withdraw issue I believe the line of thought is that take cover is drop into the nearest ditch, hole, or duck behind a rock.

Retreat is one stage short of run for your life whereas an orderly withdrawal is more well organised. (In theory).

It would be a nice feature but as PB says; unlikely and I'm sure as hell not competent to programme it.

Merry Christmas all
Evan
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  #14  
Old December 25th, 2007, 07:23 PM

pdoktar pdoktar is offline
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Default Re: Withdraw

Actually, when coming under fire and retreating I´ve seen infantry really pop smoke grenades, that makes the smoke grenade sound in the hex they were occupying and then retreating to the next hex. I am not referring to the shooting kicking up dust etc. see through smoke, but real non-see-through smoke.
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  #15  
Old December 25th, 2007, 10:15 PM

chuckfourth chuckfourth is offline
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Default Re: Withdraw

Hi Pdoktar
Havnt seen it myself but Ill keep my eye out.
Best Regards Chuck
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