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December 30th, 2007, 09:05 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Conceptual Balance Mod (and summary file) 1.
I have checked the rar file and files there are the same that I have and they work. Do not forget to unpack it into /mod folder
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January 1st, 2008, 04:22 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Conceptual Balance Mod (and summary file) 1.
The mod works for me. Thanks a bunch, Agrajag!
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January 2nd, 2008, 07:25 PM
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BANNED USER
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Join Date: Aug 2007
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Re: Conceptual Balance Mod (and summary file) 1.
Gives me a "Bad #selectarmor command" -error :S
I can run the CBM complete from there but not the individual ones. Btw I noticed nothing changed, how do I know the CBM complete is in effect? I can see the mod on my right side of screen but im still not sure its affecting anything.
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January 3rd, 2008, 01:40 AM
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Sergeant
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Re: Conceptual Balance Mod (and summary file) 1.
Quote:
Sombre said:
Summon Morrigan - 1 / 4 - D2A1, RL6 - Like the Umbral (for EA and MA Agartha anyway) the Morrigan is rather hard to mass because the recruitables capable of casting it are all cap only. I therefore suggest a change to 3 / 10 or 12. Badass troops though.
[...]
Summon Umbral - 1 / 2 - D1E1, RL5 - Same as the EA Agartha spell. Like EA, MA Agartha has problems massing these.
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Small correction here, 25% of EA Agartha's Earth Readers (recruitable everywhere) can summon Umbrals. Which is quite enough to mass them easily in midgame.
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January 3rd, 2008, 02:19 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Conceptual Balance Mod (and summary file) 1.
Ah, thanks. You're quite right.
I stand by my suggestions for the spell though.
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January 3rd, 2008, 10:48 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Conceptual Balance Mod (and summary file) 1.
Quote:
Sombre said:
Summon Jade Serpent - 1 / 5 - RL4, W2 - Hey, this new summon is pretty cool. It's amphibious, has standard 10 and a really nice bite. I'd suggest 12 AP instead of 10, size 5 instead of 6 (compare it with hydra), def 11 instead of 9. The fact that it has 15 mr is a bit puzzling, most animals have 5. If you feel generous it could be 1 / 4.
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I just ran into a few MA Mictlan Jade Serpents in an SP game, and they did a decent job of elephant traffic management. Yay for the AI!
EA/LA Mictlan don't care so much because they have Vines already, but these nice new Jade Serpents do a pretty nice job of elephant blocking for MA Mictlan that would be lost if their size is dropped from 6 to 5.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 3rd, 2008, 11:13 AM
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Re: Conceptual Balance Mod (and summary file) 1.
Well in terms of blocking a size 5 unit does pretty well against size 6 trample anyway. I'd put my money on size 5 jade serpents vs elephants, since the serpents would almost certainly carry a bless.
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January 3rd, 2008, 12:39 PM
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National Security Advisor
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Re: Conceptual Balance Mod (and summary file) 1.
Being size 5 against elephants is still pretty disastrous. I can't remember how the damage depends on size difference, but it's not a very strong size dependence, so even size 5 units will take quite a bashing. Good point about the bless though.
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January 3rd, 2008, 12:47 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Conceptual Balance Mod (and summary file) 1.
So maybe make them big and strong and take bless away?
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January 3rd, 2008, 12:52 PM
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Re: Conceptual Balance Mod (and summary file) 1.
Just going by the graphic, hitpoints etc I really don't think they should be size 6. Bless also makes perfect sense for them. I think all of micts summons are sacred.
Anyway, it's not exactly a major issue. If people prefer them at size 6 I guess that's fine :]
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