.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old March 19th, 2002, 10:58 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Deep Space Mining

quote:
Originally posted by geoschmo:


1. Yes
2. Yes
3. No. You only get the mining from one vehicle of each type.
4. Yes. Since they are different types.



Whoa! You can have one sat of EACH miner type on a location and each of the produces? That's a change from past behavior if it works. It used to be only ONE vehicle could mine at a time, period.

And, btw dogscoff, the best way to use remote extraction is on a large base. Remember, bases get 50 percent maintenance reduction. So even mineral extraction is worthwhile with a base, and you can cram many of them into a base but only one into a satellite. It's often possible to get more resources out of a small or tiny planet with a hostile atmosphere by using a remote mining base than by landing a (domed) colony!
Reply With Quote
  #12  
Old March 20th, 2002, 12:10 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Deep Space Mining

quote:
Originally posted by Baron Munchausen:
Whoa! You can have one sat of EACH miner type on a location and each of the produces? That's a change from past behavior if it works. It used to be only ONE vehicle could mine at a time, period.



You can have one vehicle of each type mining in the same sector and they all get their resources. You can't have more than one sat with the same type component though. AFAIK it's been that way since they made the change to only allow one vehicle of each type.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #13  
Old March 20th, 2002, 12:22 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Deep Space Mining

However, there is apparently a restriction against having more than one ship with mining components working in the same sector, even if they have different kinds of comps.

To sum up:

Three large sats each with different comps can mine the same sector. Additional sats of any type get nothing.

One ship (and I am assuming base here too, it would take too long to test that) only can mine per sector, regardless of types of mining components onboard. But you can put as many mining comps as will fit on that one ship and get all the resources from them.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #14  
Old March 20th, 2002, 12:54 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Deep Space Mining

quote:
Unless you perhaps put remote mining equipment on an outpost starbase to help defray maintenance costs, there doesn't seem to be any reason to use remote mining modules on any ship chassis.
Early in a low tech start, it's the only option. Satellites Level 3 is a lot of research points that might be put to better use elsewhere.

Though the rare times I've used remote miners in that situation, it's usually for the minerals to radioactives conVersion.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #15  
Old March 20th, 2002, 02:36 AM

wolfen64 wolfen64 is offline
Private
 
Join Date: Aug 2001
Location: germany
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
wolfen64 is on a distinguished road
Default Re: Deep Space Mining

No, i do not use any mods right now. In the new game i started in a system surrounded by nebulas and asteroid systems and no good planets nearby. So i just tried remote mining and tried to do something usefull with those 200+% mineral asteroids. Right now it is not so bad, the mining ships gather ca. 1500 minerals and use 750 for maintenance (robo extractors level I); that's quite fair in this early stage of the game (30 turns played).
Anyway, that's really good ideas: to use satellites on planets with moons. I will try.
Reply With Quote
  #16  
Old March 20th, 2002, 02:44 AM
Growltigga's Avatar

Growltigga Growltigga is offline
Colonel
 
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
Growltigga is on a distinguished road
Default Re: Deep Space Mining

quote:
Originally posted by wolfen64:
that's really good ideas: to use satellites on planets with moons. I will try.


Wolfen64, dont just restrict the use of satellite based robo-miner platforms to planets with moons -like american express, the satellite miners are acceptable anywhere
__________________
Ook ook ook ook OOK
Reply With Quote
  #17  
Old March 20th, 2002, 09:08 PM

Arak Koba Arak Koba is offline
Corporal
 
Join Date: Jan 2002
Location: Sol III
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
Arak Koba is on a distinguished road
Default Re: Deep Space Mining

Just goes to show my newbie-ness:

I thought that only ONE miner module could operate in a system at a time.

That blows my whole remote mining policy out the window!~
__________________
Refined SE4g system pics here!
I love colonizing small gas giants with no atmosphere. Let me know if you see any.
Reply With Quote
  #18  
Old March 22nd, 2002, 05:30 PM

Arak Koba Arak Koba is offline
Corporal
 
Join Date: Jan 2002
Location: Sol III
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
Arak Koba is on a distinguished road
Default Re: Deep Space Mining

Here are the stats for a mining base I made (just for references):

Mining Base: Starbase hull
Components: Master computer II, 15 mineral miners III, 9 rad miners III

Cost: mineral-38000, nut-1000, rad-6250
Maintenance: min-3989, nut-104, rad-656

Mining Income: min-6480, rad-5328

Net Income: min-2491, rad-4672

With total cost of the base, it will take approximately 5.4 turns to reclaim expenses through mining. However, this doesn't take account of the construction vehicle's maintenance cost, which can also be substantial.

Also which can be seen, mining for nutrients and rad materials is way more cost effective, since the inherent costs for hull and mining components require more minerals than the other resource types.

I suggest inluding a self destruct device or keep a construction/war vessel at the ready (for when the mining base has outlived its usefulness).

[ 22 March 2002: Message edited by: Arak Koba ]

__________________
Refined SE4g system pics here!
I love colonizing small gas giants with no atmosphere. Let me know if you see any.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.