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January 31st, 2008, 03:31 AM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance Mod (and summary file) 1.
Any timeframe for the update to CBM for 3.14? Looking forward to it!
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January 31st, 2008, 03:38 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod (and summary file) 1.
Yes, now that I can no longer lean on my 'waiting for Illwinter' excuse, I'm going to try and have it out by this weekend.
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February 2nd, 2008, 06:20 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance Mod (and summary file) 1.
Quote:
quantum_mechani said:
Yes, now that I can no longer lean on my 'waiting for Illwinter' excuse, I'm going to try and have it out by this weekend.
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Great! Cant wait!
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March 10th, 2008, 11:08 AM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Conceptual Balance Mod (and summary file) 1.
There seems to be a serious bug here. I was using this mod to create a new pretender, but when it asked me to choose which age, no matter which one I picked, I ended up getting an error. I think it said "Bad #selectarmor command". This could be just a minor bug, but I think it's more of this simply isn't compatible with 3.15 yet. I hope we can get the CBM fixed soon.
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March 10th, 2008, 12:59 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Conceptual Balance Mod (and summary file) 1.
I was able to continue a Shinuyama game after having patched to 3.15... And there is a new thread for 1.21 and subsequent versions.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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June 15th, 2008, 10:18 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Conceptual Balance Mod (and summary file) 1.
Worthy Heroes gives Ratherik the Ulmish hero Star of Heroes. Conceptual Balance gives Star of Heroes AoE 10. Using Raterik in an army of Ulmish heroes kills both Raterik and his soldiers, since their armor is destroyed and prot 0 Ulmish troops are like barbarians, except slow to produce.
Raterik should have some other morningstar instead, perhaps Evening Star. Its armor-piercing damage will hurt his friends, but he's almost immune and even Bracers of Protection should protect him most of the time. The strength loss is annoying, but that's still better than Star of Thraldom whose effect is magic resistance negates...
There's a bug with Evening Star:
#selectweapon 304
#secondaryefect 0
#end
#selectweapon 304
#secondaryefectalways 305
#end
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June 15th, 2008, 10:37 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Conceptual Balance Mod (and summary file) 1.
I'm guessing they aren't supposed to be aoe 10.
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June 15th, 2008, 11:04 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Conceptual Balance Mod (and summary file) 1.
Quote:
Sombre said:
I'm guessing they aren't supposed to be aoe 10.
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Evening Star and Star of Thraldom have AoE 5 or 6 or so, and thugs/SCs fighting indies or national units wouldn't mind having large AoE specialties. Thugs would have magical armor (i.e. armor item), good magic resistance and/or fire immunity, negating the negative effects of their own weapon.
If non-item armors could be magical, and Ulmish Black Plate was such, Star of Heroes would be great for Ulm. Unfortunately, that's not the case and Raterik is more dangerous to his pals than the enemy, especially since Ulmish armors need so many resources before they're fixed.
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