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February 6th, 2008, 10:40 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Scales bugs in Dom3.14
As Olive, Edi, and Zeldor noted in the bug thread, the scales bugs have not gone away in 3.14.
I've seen this now too.
I started a game with:
Order 3
Prod 3
Cold 3
Grow 3
Luck 3
Magic 3
On turn 1, those were my scales in the capitol.
Everything except Luck and Magic dropped on turn 2. Dominion is only 2 candles in my capitol.
As of turn 4, I'm back up to:
Order 1
Prod 1
Cold 1
Grow 1
Luck 3
Magic 3
I saw this in a few new games (started post-patch). The number of neighbors no longer seems to matter. I've got weird heat scales in non-capitol provinces too (but didn't site search them yet).
Is this now WAD? You lose scales in your capitol on turn 2 if you have weak dominion there? If so, it would make more sense for your scales in the capitol to start at zero, and slowly grow to your national scales. Rather than start at your national scales, bomb out on turn 2, and then slowly grow back.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 6th, 2008, 10:44 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Scales bugs in Dom3.14
vfb:
My problem is that my scales do not want to get to national level in provinces even with dominion str 9, despite being surrounded by own/neutral dominion, after having my own dominion there for like 30+ turns. And it looks like it was Order getting hardest to grow always [0-1 instead of 3]. But I haven't checked games started after 1.4 so maybe that are remnants of 1.2, though that is about 10 turns after patching already.
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February 6th, 2008, 11:15 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
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Re: Scales bugs in Dom3.14
So, this looks just as mysterious as the old scales bug used to . I've also got a couple games with Order 3 scales that were started in 3.10 and are now at 3.14, and the scales in my capitols are just fine.
If I start any new 3.14 games though, I think I may take neutral-luck or turmoil-luck until the mystery is solved!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 6th, 2008, 11:33 PM
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Sergeant
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Join Date: Dec 2006
Location: Australia
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Re: Scales bugs in Dom3.14
Yep I have the same thing happening in Fallacy as well which was started with 3.10 and then patched to 3.14 after a few turns.
My capital started with order 3 and went to order 2 and then order 1 after a few turns. It does not seem to want to go back up again even though I have dominion strength 6 there.
I can't remember seeing this behaviour before. Once I had order 3 it would stay there for most of the game as long as I had dominion there.
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February 7th, 2008, 12:33 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Scales bugs in Dom3.14
Huh, Fallacy is one of the games where I don't have the problem. How many provinces border your capitol, if that's not double-secret-probation info?
In some ways the scales problem seems to have gotten worse .
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 7th, 2008, 12:37 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Scales bugs in Dom3.14
In fallacy I took dom 6, and only had 1 candle in my capital for the 1st 3 turns or so. had to leave my prophet there to preach to get dominion.
Though my capital is very close to another players(thanks velusion) who has dom 9). So it may be a bug or not.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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February 7th, 2008, 06:37 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Scales bugs in Dom3.14
My capital only has 5 neighbours.
Funnily enough the rest of my scales are exactly the same as what I chose at the start of the game. It was just the order that slowly reduced over the period of 18 turns.
It might not be a bug but its costing me lots of gold every turn.
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February 7th, 2008, 07:20 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
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Thanked 25 Times in 20 Posts
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Re: Scales bugs in Dom3.14
I wish this bug could be gone once and for all. I can't think of anything more annoying in a MP game than to have for example order disappear when you also took misfortune 2. Grr.
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February 7th, 2008, 12:12 PM
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Major General
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Join Date: Sep 2006
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Re: Scales bugs in Dom3.14
Yes the scales bug is alive and well. It however seems to be operating differently from before.
It does not seem to hit all good scales as before but does delight in turning order 3 to order 0-1 even with 9 or 10 dominion.
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February 7th, 2008, 01:40 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Scales bugs in Dom3.14
Fascinating
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