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February 7th, 2008, 01:47 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Scales bugs in Dom3.14
I didn't expect that comment coming
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February 7th, 2008, 01:51 PM
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Private
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Join Date: Feb 2008
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Scales bugs in Dom3.14
Quote:
Dedas said:
I can't think of anything more annoying in a MP game than to have for example order disappear when you also took misfortune 2.
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Easy. Having order and nation specific temperature scales disappear when you took misfortune 3.
I wish this bug would eventually get caught. Half of the fans appear to be computer professionals. Illwinter should invite them to Sweden to look at the code, and once they solve the problem, get them drunk enough so that they do not remember anything.
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February 7th, 2008, 01:53 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Scales bugs in Dom3.14
If they got that drunk they wouldn't remember that there is a scale bug, and everything would be fine. So, if you come across a scale bug, just take a couple of beers and the bug will be fixed
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February 7th, 2008, 02:24 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Scales bugs in Dom3.14
But then it will be even worse the next day!
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February 7th, 2008, 02:46 PM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
Thanks: 14
Thanked 6 Times in 6 Posts
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Re: Scales bugs in Dom3.14
Hair of the Scales Bug, anyone?
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February 7th, 2008, 06:53 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Scales bugs in Dom3.14
I wonder what sort of mutagenic potion ingredient we get from that beast when we finally slay it...
Yes, too much playing Witcher, I know...
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February 7th, 2008, 08:25 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Scales bugs in Dom3.14
Quote:
Meglobob said:
It does not seem to hit all good scales as before but does delight in turning order 3 to order 0-1 even with 9 or 10 dominion.
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Obviously it's a balance feature to take those order-junky power gamers down a peg.
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February 7th, 2008, 08:35 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Scales bugs in Dom3.14
Quote:
quantum_mechani said:
Quote:
Meglobob said:
It does not seem to hit all good scales as before but does delight in turning order 3 to order 0-1 even with 9 or 10 dominion.
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Obviously it's a balance feature to take those order-junky power gamers down a peg.
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Ha ha, got to say I am happy with my choice of taking order 3 luck 3 now in a MP game, rather than order 3 misfortune 3.
Those poor suckers who took order 3 misfortune 2-3 are going to have a entertaining early game, ha ha
Btw, I deceided to be clever and take turmoil 1 misfortune 2 in another MP I am in, bad idea, never again. I have had 7 labs destroyed (no kidding), my capital lab has burned down 4 times, 3 in other castles.
I blame those clumsy old fire mages...
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February 7th, 2008, 10:20 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Scales bugs in Dom3.14
The witcher rocks though.. good story it had... nice combat too
but my sign witcher that just cast igni with a swallow and a whatever-gives-magic-regen-potion foudn combat a little bit too easy even on the hardest mode.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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February 9th, 2008, 12:07 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Scales bugs in Dom3.14
I just created a whole swath of sample games using high scale LA Pythium pretender. The majority of these games exhibited the scale bug on almost every map I tried.
It seems to just be getting worse...
edit: If I read the bug list description correctly this is caused by corrupted .map files. How can we fix these map files and how do the get corrupted?
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