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  #11  
Old February 25th, 2008, 02:50 PM
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Default Re: Looking for 4 modders for fun project

I choose Earth.

I'm really liking those conical Chinese peasant hats.
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  #12  
Old February 25th, 2008, 03:19 PM

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Default Re: Looking for 4 modders for fun project

I think Maraxus beat you to Earth, Dr. P.
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  #13  
Old February 25th, 2008, 08:19 PM
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Default Re: Looking for 4 modders for fun project

If they both want to do Earth, that is fine with me. It will just lead to a split of the responsibilities for that part of the project

So we need someone to do Air, and anyone else that would like to participate is welcome to do so as well, just pick an element other than Earth .
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  #14  
Old February 25th, 2008, 08:54 PM
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Default Re: Looking for 4 modders for fun project

Well, on the plus side, this is an interesting idea. On the down side, it seems like it has potential to not mesh / execute well.

It's worth a shot, and I suppose I could do air. I'm still kind of swamped with my new project, and Dwarf Fortress is not being kind with my time, though I could use a break from both.

If I can't come up with anything too exciting, I'll just resign.

By the way, Foodstamp, I suggest you expand the format / guidelines for the units/commanders/etc., so that the elements do not overly vary in terms of power / balance.
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  #15  
Old February 25th, 2008, 09:19 PM

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Default Re: Looking for 4 modders for fun project

Hm. What era? I'v edone some preliminary work, but need some guidelines on balance, equipment, and national theme. Also would like a hint as to the other modders ideas so I don't tread on their toes.

Fore example, it seems reasonable that a water-worshipping cult of some sort would have a knightly order armoured in scale mail, like a fish. Scale is pretty poor for late era armour, so I'd probably create a new mail for an LE nation. Same deal with mages, spells, etc.

EDIT: also, PD.
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  #16  
Old February 25th, 2008, 10:19 PM

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Default Re: Looking for 4 modders for fun project

It will be late aera?

I've done a first draw now - and I don't mean pictures with that.

What I thought about: Will there be a coralation between the sacret units and the capitol-only units?
I have made the sacret unit available everywhere but another unit capitol only.

teaser: tough, strong units, available at speeds:
slow - really slow - allmost faster when crippled.

Side question: what is the flightsprite nbr. for instant hit, btw? I tried 10000 but it seams to be just "invisible missles" (so it takes unnecessary much time.
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  #17  
Old February 25th, 2008, 10:20 PM
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Default Re: Looking for 4 modders for fun project

Oh, oops, I thought Maraxus wanted fire That's what I get for skimming.

I'll bow out for Maraxus then.
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  #18  
Old February 25th, 2008, 10:43 PM

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Default Re: Looking for 4 modders for fun project

How deadly would quickened sacred cavalry be? Quickness is the most applicable water buff, bar water breathing, which I don't like for humans.

What if they are LE capitol only sacreds with scale mail?

Also, any hope for marid/ifreet/djinn/whatever a spirit of earth is called?
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  #19  
Old February 26th, 2008, 03:03 AM
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Default Re: Looking for 4 modders for fun project

I don't think you can have inherent quickness on units - a spell that quickened all of your sacreds already exists (Music of the Spheres, quickens all sacred mbeings.) Water sacreds could have a cold aura, or cold immunity and ice equipment, or no special powers but lots of kung fu.

The elemental correspondences with Genies is a western revision - more importantly, it is also lame. Folkloric genies would be great, if they were added as a unit.
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  #20  
Old February 26th, 2008, 03:35 AM
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Default Re: Looking for 4 modders for fun project

All the elements are spoken for. Dr. P. I hope you stay on to help with earth.

I am going to leave this open for a few more days to see if anyone else wants to participate.

Until then, feel free to discuss what era would be the most suitable for the nation.
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