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				March 11th, 2008, 11:44 PM
			
			
			
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				 Armies moving against each other 
 The manual suggests that when two big armies move against each other, thelarger is somewhat likely to push back the smaller one, and invade the
 enemy province.  I'm playing Ermor in a test game, and moved four 500+
 armies against Ulm.  Not once, but four times out of four, my hordes were
 pushed back by armies numbering in the twenties.
 
 Can one of the developers look into it?  I would not be surprised if a
 comparison operator is inverted somewhere.  Or maybe undeads' numerical
 superiority does not count.
 
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				March 12th, 2008, 02:02 AM
			
			
			
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				 Re: Armies moving against each other 
 
	Quote: 
	
		| Tuidjy said: The manual suggests that when two big armies move against each other, the
 larger is somewhat likely to push back the smaller one, and invade the
 enemy province.  I'm playing Ermor in a test game, and moved four 500+
 armies against Ulm.  Not once, but four times out of four, my hordes were
 pushed back by armies numbering in the twenties.
 
 
 
 |  I can also verify this unfortunate event.  It's happened  even in a recent MP game where my 100 mercenary troops were pushed back by an army of 15 men.
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				March 12th, 2008, 02:38 AM
			
			
			
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				 Re: Armies moving against each other 
 IF that's indeed the case, it looks like the comparison sign is switched the wrong way around or something equally simple that doesn't throw up code errors but results in strange behavior. Worth looking into. |  
	
		
	
	
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				March 12th, 2008, 02:59 AM
			
			
			
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				 Re: Armies moving against each other 
 I have always thought it was related to the slowest speed in the army, with a caveat that armies may not be detected.
 As Ermor is exceedingly slow, this usually means the location of the battlefield is usually the opponents choice.
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				March 12th, 2008, 04:10 AM
			
			
			
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				 Re: Armies moving against each other 
 
	Quote: 
	
		| chrispedersen said: I have always thought it was related to the slowest speed in the army, with a caveat that armies may not be detected.
 
 As Ermor is exceedingly slow, this usually means the location of the battlefield is usually the opponents choice.
 
 |  I hope this is not what's happening... otherwise a fast  small army could prevent a stronger opponent from advancing causing balance concerns.
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				March 12th, 2008, 06:12 AM
			
			
			
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				 Re: Armies moving against each other 
 I've had this happen as well, although not with the disparity you have.
 Twice I've had my army try to invade a province and twice I've been pushed back and both times I won the battle.  However that was largely due to spells as I was outnumbered and outclassed in troops both times so it may be largey random with people just not noticing when the huge army attacks and pushes back the smaller one.
 
 Another worrying thought I had was that movement order may be determined by unit ID, so certain commanders will keep being pushed back due to an attribute you can't see...
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				March 12th, 2008, 06:59 AM
			
			
			
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				 Re: Armies moving against each other 
 I have an impression that sometimes the movement order is determined by nation number(especially when summon the unique units or an army move into an enemy province from where the opponent launch attack to somewhere else). It seems like the nation with the smaller nation number always take action first. 
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				March 12th, 2008, 07:08 AM
			
			
			
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				 Re: Armies moving against each other 
 If anyone bothers to set up a few tests and run them, it would be much appreciated. |  
	
		
	
	
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				March 27th, 2008, 10:41 AM
			
			
			
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				 Re: Armies moving against each other 
 This leading to armies being prevented moves with scouts on retreat orders... |  
	
		
	
	
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				March 27th, 2008, 10:48 AM
			
			
			
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				 Re: Armies moving against each other 
 I happened to me on a recent game. I was pushed back by a smaller army that lost the fight. I just makes no sense...
 The modification I would suggest when armies fight each other (and I'm not even speaking of the problems it causes when armies regroup) is make them fight regardless of movement and only then decide where the armies move (or not). The worst being against the AI where I had the case where a dozen units blocked a 500-man army for 7 turns. Or just let the largest force push the other one around.
 
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