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March 28th, 2008, 05:03 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Short list and exploits
If anyone thinks this they can have their way on this forum by trying to browbeat others, they have another think coming. If necessary, I have absolutely no compunctions about laying into people and forcibly shutting this discussion down if it gets out of hand and I'll flat out state beforehand that if it comes down to that, I will be indiscriminatingly brutal to all sides who make trouble.
The discussion has fortunately calmed down a bit from yesterday evening, but it still looks like feelings are running a bit high.
Personally, I find it hard to disagree with the definitions kasnavada presented in the previous post.
At the same time, it is quite clear that not all exploits are equal. As stated, MoD+BF Enchantment is one of the most egregious ones and quickmarching slow units due to the movement bug is another one I personally find offensive. Same with sneaking non-stealthy troops out of castles, but it's not available to everyone. Still annoying.
I see no point in flaming people for holding those opinions because they can be quite solidly backed up with reasoning. No need to flame people who don't give as much of a damn about them either, but it's also clear that these two viewpoints in the same MP game can lead to quite a clash.
I should also add a thank you for bringing the stacking domes issue to my attention. Onto the shortlist it goes...
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March 28th, 2008, 06:27 AM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Short list and exploits
As it is the quasi unique huge issue, I wonder if Mist of Deception is a so usefull spell that it should remain in the game without its bug fixed.
I mean why not, if mages retreat/death doesn't end the mist in the next patch, just removing this spell untill it's fixed ?
There are plenty of air battle summons that can replace it for people who really use MoD to summon chaff (if they exist ; I wonder if someone would really use this spell without the mist bug, actually even without a BE the never ending mist look only usefull for some abuses : if it's not exploiting a nasty combo with a BE it's exploiting the turn 50/75 auto-rout, and it may be an as nasty trick if you cut retreat).
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March 28th, 2008, 01:24 PM
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First Lieutenant
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Re: Short list and exploits
Quote:
Twan said:
As it is the quasi unique huge issue, I wonder if Mist of Deception is a so usefull spell that it should remain in the game without its bug fixed.
I mean why not, if mages retreat/death doesn't end the mist in the next patch, just removing this spell untill it's fixed ?
There are plenty of air battle summons that can replace it for people who really use MoD to summon chaff (if they exist ; I wonder if someone would really use this spell without the mist bug, actually even without a BE the never ending mist look only usefull for some abuses : if it's not exploiting a nasty combo with a BE it's exploiting the turn 50/75 auto-rout, and it may be an as nasty trick if you cut retreat).
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Air magic only has two good battlefield spells, which are MoD and Fog Warriors. Considering that Air magic is the weakest of all the magics considering its very high casting requirements and fatigue, its lack of AoE spells, and difficulty in crafting boosters, then removing MoD is just nerfing an already weak Path.
I wouldn't play an Air nation if MoD was gone. Period.
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March 28th, 2008, 01:44 PM
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Sergeant
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Join Date: Feb 2008
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Re: Short list and exploits
Quote:
K said:Air magic only has two good battlefield spells, which are MoD and Fog Warriors
Considering that Air magic is the weakest of all the magics considering its very high casting requirements and fatigue, its lack of AoE spells, and difficulty in crafting boosters, then removing MoD is just nerfing an already weak Path.
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Are you joking? Thunderstrike spam is awesomely powerful. Air is THE combat magic.
Plus i consider "storm", "wrath from sky","fend arrows" and "wind guide" very good battlefield spells. On par, if not better, than water, fire or earth battlefield spells.
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March 28th, 2008, 01:45 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Short list and exploits
Quote:
K said:
Air magic only has two good battlefield spells, which are MoD and Fog Warriors. Considering that Air magic is the weakest of all the magics considering its very high casting requirements and fatigue, its lack of AoE spells, and difficulty in crafting boosters, then removing MoD is just nerfing an already weak Path.
I wouldn't play an Air nation if MoD was gone. Period.
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I call bull on this. Arrow fend, mass flight, and wrathful skies are all very good spells in several situations. Lighting is the only consistent, easy to access AN damage. Air magic gives you access to flying items - *huge*....seeking arrows - *huge*. I've *never* used MoD and find air power to be considerable.
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March 28th, 2008, 01:59 PM
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General
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Re: Short list and exploits
One of the problems with Air is that there's little synergy.
Air lets you boost archery and shut it down with storm.
Mass Flight can be great, but again storm shuts it down.
To use Storm Power to boost your air magic, you need a Storm.
Which shuts down archery and flight and cripples your precision.
Particularly frustrating since several of the Air nations are also archer heavy nations, Caelum and Man.
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March 28th, 2008, 02:03 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Short list and exploits
I feel storm should be a water spell(maybe mixed with air)... especially since you cannot have a storm without rain/water.
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March 28th, 2008, 02:07 PM
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Major General
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Re: Short list and exploits
I believe there is a water version as well right?
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March 28th, 2008, 02:14 PM
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First Lieutenant
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Re: Short list and exploits
You talking about "rain", Foodstamp?
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March 28th, 2008, 02:22 PM
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Sergeant
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Join Date: Feb 2008
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Re: Short list and exploits
Quote:
thejeff said:
One of the problems with Air is that there's little synergy.
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That's true. But still, it is a great great combat magic. The best one in my book.
Thunderstrike is better than falling frost or fire clouds, it is more versatile than blade winds (Which wont do jack on armored units). Air mages get more precision, which is great, and air mages also can cast mistform for example to protect them from strafing arrows. Coupled with a few great early combat buffs (like wind guide, arrow fend) and a few good battle enchants (like wrathful skies), plus the fact it is AN, make it a great artillery school of magic.
Plus it's the second best one, after astral, for thugs. Mirror image and mistform are 2 very good spells as well.
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