|
|
|
 |
|

April 1st, 2008, 06:34 PM
|
Major
|
|
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
|
|
Re: Shark Attack now useless?
Well, I had it cast against me in Rand in 3.15 and I'd say the spell was absurdly overpowered on its own, so I'm guessing there's some truth to the cancellation story. I was actually intending to bring the spell to the devs' attention due to how many units appear when it is cast. Sadly the aegis-bearing SC I had in the battle was killed so I don't have a hall of fame kill total from one battle, but I'd say there were well over 100 sharks from a single casting...pretty much an impossibly large number of units to deal with for a 3 gem spell any water mage with a water bracelet can cast.
|

April 1st, 2008, 09:22 PM
|
 |
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Shark Attack now useless?
It is, or perhaps was, a well-known underwater exploit, although I don't think it was ever thought of as a cheat. Just and absurdly powerful spell that you have to beeline for if you want to win underwater.
Kristoffer had said yesterday in another post that the max number of sharks per turn had been lowered at some point... that's what made me think the spell had been nerfed.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|

April 2nd, 2008, 02:08 AM
|
Captain
|
|
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Shark Attack now useless?
Most of the spells that cost gems are pretty powerful, so I hope it has been kept fairly useful.
|

April 2nd, 2008, 04:17 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Shark Attack now useless?
> Kristoffer had said yesterday in another post that the max number of sharks per turn had been lowered at some point... that's what made me think the spell had been nerfed.
I said that?
I think i meant that each turn the random dice generating sharks is decreased, so less sharks arrive each turn.
|

April 2nd, 2008, 04:37 PM
|
 |
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Shark Attack now useless?
Is that to say that the number of sharks appearing per turn decreases with time?
|

April 2nd, 2008, 05:27 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Shark Attack now useless?
Yep
|

April 2nd, 2008, 06:13 PM
|
First Lieutenant
|
|
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
|
|
Re: Shark Attack now useless?
Quote:
Kristoffer O said:
> Kristoffer had said yesterday in another post that the max number of sharks per turn had been lowered at some point... that's what made me think the spell had been nerfed.
I said that?
I think i meant that each turn the random dice generating sharks is decreased, so less sharks arrive each turn.
|
Maybe that would be an easy fix for Mists of Deception,
|

April 2nd, 2008, 06:38 PM
|
Major
|
|
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
|
|
Re: Shark Attack now useless?
Ha, let's combine 2 buggy spells and see what happens!
|

April 2nd, 2008, 07:19 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Shark Attack now useless?
Quote:
Micah said:
Ha, let's combine 2 buggy spells and see what happens!
|
Epic lulz.
Jazzepi
|

April 2nd, 2008, 07:47 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Shark Attack now useless?
What's lulz?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|