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  #61  
Old April 27th, 2008, 11:02 AM
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Default Re: MOD: Space Empires V - Babylon 5

Fyron, how would i about scrapping the armor/inner/outer slot system and giving all ships only "outer" slots. I dont care if they are displayed correct (i.e. using SJ generic layout).

In addition, how would i go about making a certain building unbuildable ? Just set "allows usage" to FALSE ?
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  #62  
Old April 27th, 2008, 02:39 PM
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Default Re: MOD: Space Empires V - Babylon 5

The easiest way is to make a slot override file with SJ's slot modder, that has only what you like. Then, configure the mod to use the override, and ignore whatever is in shipsets.

The easiest way to make a facility unbuildable is to give it a level 10000 req in some tech. I'm not really sure what "allows usage" actually does.
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  #63  
Old April 27th, 2008, 03:47 PM
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Default Re: MOD: Space Empires V - Babylon 5

Perhaps i should ask SJ to modify his tool and add a single button which automaticly replaces all existing slots with slot X where X = armor or inner or outer hull.
I dont think i like the idea of manually adjusting a zillion of slots lol.

Thanks so far, Fyron.
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  #64  
Old April 27th, 2008, 11:31 PM
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Default Re: MOD: Space Empires V - Babylon 5

The easiest way to do that is to open the slot layout file and do:
Edit->replace. Inner Hull -> Outer Hull. Yes to all
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  #65  
Old April 28th, 2008, 12:56 AM
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Default Re: MOD: Space Empires V - Babylon 5

Do slots need to have unique names, or are duplicated names allowed?
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  #66  
Old April 28th, 2008, 02:39 PM
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Default Re: MOD: Space Empires V - Babylon 5

Anyone knows what an "invalid pointer operation" when opening the research screen aims to ? Without a proper error log file its getting kind of frustating.
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  #67  
Old April 28th, 2008, 03:46 PM
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Default Re: MOD: Space Empires V - Babylon 5

A common problem is giving a research area zero cost... check that they're all at least 1 point in price.

Fy:
GGmod has many duplicate names (Forward hull, Center hull, port hull edge, etc) and there's never been any complaint.
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  #68  
Old May 1st, 2008, 08:27 AM
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Default Re: MOD: Space Empires V - Babylon 5

I dont think i can follow SJ.

When opening your generalized slot override file, i dont see an option called "replace" once i hit Edit.
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  #69  
Old May 1st, 2008, 01:51 PM
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Default Re: MOD: Space Empires V - Babylon 5

Can ship training facility effiency be capped like in SEIV ?
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  #70  
Old May 1st, 2008, 02:36 PM
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Default Re: MOD: Space Empires V - Babylon 5

Quote:
Ragnarok-X said:
I dont think i can follow SJ.

When opening your generalized slot override file, i dont see an option called "replace" once i hit Edit.
He was referring to a text editor's find/replace function.
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