quote:
Originally posted by Gaurav:
Unbelieveable!
Oleg: Which is Last, large hitpoint values or low hitpoint values?
[ 17 April 2002: Message edited by: Gaurav ]
Exactly as Suicide Junkie posted before:
Smaller armour component is likely to be hit before bigger one.
The reverse is true for internals: bigger components are more likely to be damaged before smaller.
The later is easy to rationalize: Let's assume that ship has 100 hit points worth of components. When ship is hit, SE IV rolls a dice and decides where inside structure to allocate the damage. Then, component with 40 hit points has 40% chance to be hit, while component with 10 points has only 10%.
It is much more difficult to speculate about armour. May be SE uses reciprocal values ?