| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
	
	
	
	
	
	
	
		  | 
	
	
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				May 26th, 2008, 06:38 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2008 
					Location: Bismarck, North Dakota 
					
					
						Posts: 63
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Nether bolt/darts
	
			 
             
			
		
		
		
		In the manual's spell description of nether bolt it says that a successful MR roll avoids the feeblemind.  Does that mean that the damage isn't checked by MR?  Or are they different rolls?  Or just confusion in the description?  And do the same rules apply to darts? 
		
	
		
		
		
		
		
		
			
				__________________ 
				No, not related to Carcator
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				May 26th, 2008, 06:47 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Major 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2006 
					
					
					
						Posts: 1,226
					 
					 
	Thanks: 12 
	
		
			
				Thanked 86 Times in 48 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Nether bolt/darts
			 
             
			
		
		
		
		I know tower shields will drastically cut down the damage from nether darts, but you'll end up with a block of feebleminded infantry, so I'm guessing they're two different rolls. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				May 26th, 2008, 07:12 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2008 
					
					
					
						Posts: 112
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Nether bolt/darts
			 
             
			
		
		
		
		Why is it that shields help a lot against nether darts? It's probably one of my favorite spells, but it's really annoying that an armor piercing attack can't pierce shields... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				May 26th, 2008, 07:21 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2008 
					Location: Bismarck, North Dakota 
					
					
						Posts: 63
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Nether bolt/darts
			 
             
			
		
		
		
		So the damage isn't checked by MR at all?  Or both shield parry and MR? 
		
	
		
		
		
		
		
		
			
				__________________ 
				No, not related to Carcator
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				May 26th, 2008, 07:31 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2003 
					Location: Eastern Finland 
					
					
						Posts: 7,110
					 
					 
	Thanks: 145 
	
		
			
				Thanked 153 Times in 101 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Nether bolt/darts
			 
             
			
		
		
		
		The bolt is PROBABLY handled as a magical missile: 
 
1) Missiles can be negated by shields, see pg 77 of manual, protection value doesn't matter.  
The missile/damage part of Nether Bolt can be parried, but isn't negated by magic resistance AFAIK. 
2) Poisoned bows of Sauromatia poison troops even when no damage is dealt, flaming arrows deal fire damage even when no mundane damage is dealt, etc etc. This is a reported bug which basically means that for missile weapons, #specialeffect acts like #specialeffectalways. 
The feeblemind part of Nether Bolt will feeblemind troops that fail a magic resistance roll even if they didn't take any damage from the bolt/damage part of the spell. 
 
 
This is the only mechanic that I'd like to see changed from the one that's given in the manual. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |