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				May 26th, 2008, 03:06 PM
			
			
			
		  
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				Dominions 3 on Dual Quad core machines
	
			 
             
			
		
		
		
		Hi guys, i've noticed that Dominions 3 [peace be upon this game] only uses 1 single core when processing turns and creating the world. I usually play against impossible AIs with 15-20 nations which means that my maps are huge and it takes a while for the turns to be processed. Will there ever be a 64 bit version of the game or dual/quad core compatibility? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 26th, 2008, 04:08 PM
			
			
			
		  
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				Re: Dominions 3 on Dual Quad core machines
			 
             
			
		
		
		
		Doubtful, since any major changes to the core game are likely to cause huge problems. A recent example: 
http://ulm.illwinter.com/dom3/dom3progress.html
Dominions 3 progress 
17th may  
* Version 3.17  
* Major performance boost for windows version.
 
18th may  
* Version 3.17 again 
* Reverted performance boost for windows.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 26th, 2008, 04:57 PM
			
			
			
		  
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				Re: Dominions 3 on Dual Quad core machines
			 
             
			
		
		
		
		I seriously doubt they will do anything along these lines.  I have no connection to Dominions but I am a programmer--and I know how hard it would be to revamp a mess of code (the code has previously been described as a major mess) to multi-thread execution. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 26th, 2008, 05:26 PM
			
			
			
		  
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				Re: Dominions 3 on Dual Quad core machines
			 
             
			
		
		
		
		No chance. Dom3 is written in C, which is almost intrinsically sequential and thus single-core for the next few years. Take advantage of your dual core machine to play music in the background instead. 
 
Making proper use of many-core machines is a problem the software industry is very much struggling with. 
 
-Max 
		
	
		
		
		
		
		
		
			
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				May 26th, 2008, 05:43 PM
			
			
			
		  
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				Re: Dominions 3 on Dual Quad core machines
			 
             
			
		
		
		
		Play music? What a waste. 
Just play two games simultaneously. 
(unless it's a quadcore) 
		
	
		
		
		
		
		
		
			
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				May 26th, 2008, 05:58 PM
			
			
			
		  
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				Re: Dominions 3 on Dual Quad core machines
			 
             
			
		
		
		
		Well they better hurry, Intel has promised to bring their 80 core processors to the consumer market within the next 4 years or so. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 26th, 2008, 07:58 PM
			
			
			
		  
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				Re: Dominions 3 on Dual Quad core machines
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				MaxWilson said: 
No chance. Dom3 is written in C, which is almost intrinsically sequential and thus single-core for the next few years. Take advantage of your dual core machine to play music in the background instead. 
 
Making proper use of many-core machines is a problem the software industry is very much struggling with. 
 
-Max  
			
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 There's nothing about C that precludes doing things in separate threads.  It's just an app not specifically designed for it generally takes a lot of work to convert.
 
There's also my opinion of C:
 
Programs, like ships, sink in the C.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 27th, 2008, 04:09 AM
			
			
			
		  
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				Re: Dominions 3 on Dual Quad core machines
			 
             
			
		
		
		
		That has got to be the very rare programmer humor. However rare it might be it's still not that funny though. 
		
	
		
		
		
		
		
		
			
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				Want a blend of  fantasy and  sci-fi? Try the total conversion   Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the  Dragons, Magic Incarnate nation. 
New and different undead nation? Try  Souls of Shiar. Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map   Gang Wars.
			  
		
		
		
		
		
		
	
		
		
	
	
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				May 27th, 2008, 04:49 AM
			
			
			
		  
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				Re: Dominions 3 on Dual Quad core machines
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				MaxWilson said: 
No chance. Dom3 is written in C, which is almost intrinsically sequential and thus single-core for the next few years. Take advantage of your dual core machine to play music in the background instead. 
 
Making proper use of many-core machines is a problem the software industry is very much struggling with. 
 
-Max  
			
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 Well anyone playing multiple large SP games could run them both at the same time and use the 'set affinity' so each game can use different CPUs.  Another idea is maybe running one MP game and one SP game using 'set affinity'.  
		
	
		
		
		
		
		
		
			
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				May 27th, 2008, 08:23 AM
			
			
			
		  
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				Re: Dominions 3 on Dual Quad core machines
			 
             
			
		
		
		
		While converting the entire application to multicore might be a huge amount of work, I'd think that converting just the battle resolution (which is the only thing that takes a lot of time anyway) shouldn't be that hard. As long as you know what you're doing (this is probably not a good first attempt at multicore usage) and the battle resolution is programmed the right way in the current state. 
 
I mean, think about it. Every turn there is a bunch of battles, and they're all mostly independent from each other. The flow of the program might have to be changed somewhat ( prepare all battles first, then resolve them all), but the subsequent multitasking is basically just resolving multiple battles at the same time rather than one at a time. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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