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  #711  
Old June 4th, 2008, 02:02 PM

llamabeast llamabeast is offline
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Default Re: Bad News About the Map...

chris - anyone who sends their pretender into the arena is either a fool or very brave. I can't see that it can be very unbalancing, because I can't think of a reasonable way to be sure of winning against 60 other contenders. So I think the added interest it will add to the game will far more than counterbalance the (admittedly not ideal) last-minute-addition factor.

I mean, imagine seeing a 60-duel arena fight!
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  #712  
Old June 4th, 2008, 02:03 PM

llamabeast llamabeast is offline
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Default Re: Bad News About the Map...

I am open to some kind of scaling of reward with turn number. That would help with later deathmatches to keep them relevant too. If anyone can come up with a cunning scheme I'd be interested.
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  #713  
Old June 4th, 2008, 02:04 PM

Zeldor Zeldor is offline
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Default Re: Bad News About the Map...

Yeah, most people have to ask though if they want to give one of the giants 1k gold just to see few of them die.
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  #714  
Old June 4th, 2008, 02:21 PM

Xietor Xietor is offline
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Default Re: Bad News About the Map...

In the interest of complete disclosure(and the map file used will be made public at some point in the game), one additional
starting spot was added. Regrettably this spot only has 3 neighbors(: As compensation one of the provinces adjoining the capital was coded to have a couple of mines.

For reasons I will not disclose now, a specific race was designated to start at this new location(and no it was not me) but the reasons were explained to the the person playing said race in a pm, with my apologies.

Of course anyone wanting to volunteer to start in the new spot and have a guarantee of 2 mines in an adjoining province let me know, and the spot is yours!
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  #715  
Old June 4th, 2008, 02:24 PM

Zeldor Zeldor is offline
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Default Re: Bad News About the Map...

What mines?
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  #716  
Old June 4th, 2008, 02:38 PM

Xietor Xietor is offline
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Default Re: Bad News About the Map...

i aint saying what mines. maybe they are copper, maybe they are gold, maybe they are iron. who knows?
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  #717  
Old June 4th, 2008, 02:41 PM

chrispedersen chrispedersen is offline
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Default Re: Bad News About the Map...

Were the neutral flags changed so they look like something else?
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  #718  
Old June 4th, 2008, 02:47 PM

chrispedersen chrispedersen is offline
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Default Re: Bad News About the Map...

Quote:
llamabeast said:
chris - anyone who sends their pretender into the arena is either a fool or very brave. I can't see that it can be very unbalancing, because I can't think of a reasonable way to be sure of winning against 60 other contenders. So I think the added interest it will add to the game will far more than counterbalance the (admittedly not ideal) last-minute-addition factor.

I mean, imagine seeing a 60-duel arena fight!
Disagree.

Anyone that has a recyclable pretender - for example a wyrm with no magical paths.

Sure, I wouldn't Deathmatch a wyrm in the first few turns either. But around turn 8-10 - when I've run out of free expansion - sure I would.

In many cases, dominion doesn't matter - but the chance of SC kiling does.
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  #719  
Old June 4th, 2008, 02:49 PM

Griefor Griefor is offline
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Default Re: Bad News About the Map...

Quote:
Xietor said:
i aint saying what mines. maybe they are copper, maybe they are gold, maybe they are iron. who knows?
Oh god. They're landmines aren't they?
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  #720  
Old June 4th, 2008, 03:27 PM
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Falkor Falkor is offline
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Default Re: Bad News About the Map...

Quote:
Xietor said:
Of course anyone wanting to volunteer to start in the new spot and have a guarantee of 2 mines in an adjoining province let me know, and the spot is yours!
I'd like to take that spot. Just keep the location for yourself, please.
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