.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old June 8th, 2008, 05:11 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Spell modding--flightspr?

I'm trying to mod Ghost Grip to have a flightspr in order to be a little easier to track, visually. The manual and what little discussion of flightspr I've seen on the forums leads me to believe this should work:

-- Make Ghost Grip easier to track visually.
#selectspell "Ghost Grip"
#flightspr 339
#end

However, whether it's Ghost Grip or a spell like Flying Shards that normally has a flightspr, all this does is make the flightspr invisible. Doesn't seem to matter whether I choose 339 or something else. #flyspr 339 3 for weapons works fine, but #flightspr 339 and #flightspr 339 3 for spells both fail. Has anyone played with this? All the spells I've seen modded just use #flightspr -1 so that's no help.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #2  
Old June 8th, 2008, 06:39 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Spell modding--flightspr?

I don't think spells can actually use the flightspr numbers that you can use for weapons. It seems like either this feature of modding is broken or we simply lack the information on how to use it properly.
Reply With Quote
  #3  
Old June 8th, 2008, 11:18 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Spell modding--flightspr?

Have you tried to use #flyspr for spells (I think there is an error in manual and command is the same) ?
Reply With Quote
  #4  
Old June 8th, 2008, 06:59 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Spell modding--flightspr?

There's going to be a complete flysprite list available in a couple of days when the 3.17 DB comes up. Unless you were already using Saulot's list.
Reply With Quote
  #5  
Old June 8th, 2008, 07:01 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Spell modding--flightspr?

Flysprite list for spells, or missiles?
Reply With Quote
  #6  
Old June 8th, 2008, 10:11 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Spell modding--flightspr?

Quote:
Twan said:
Have you tried to use #flyspr for spells (I think there is an error in manual and command is the same) ?
No, they're different. I checked by modifying spells that already have a #flightspr (like Fireball). Setting #flightspr to 339 turns off the fire trail, so #flightspr is the right command--but I guess I don't know how to use it.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.