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  #101  
Old June 9th, 2008, 06:23 PM
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Default OM NOM NOM...

...all the time.

Seriously. Try hiring a bunch of the researchers and keeping 'em in your capital.


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  #102  
Old June 10th, 2008, 12:01 PM

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Default Re: The New Hinnom Nation

Quote:
chrispedersen said:
Are you sure they constantly eat population, or do they only eat population if supply is insufficient?

I usually take growth with this nation - and I haven't seen pop decreasing...
I just played a game at Growth 3. Things were doing ok until some of those gluttonous heroes showed up. I didn't need them in battle (when I saw how powerful the initial expansion and PD were, I decided to win without attacking anyone) and left them in my capital. Pretty soon I noticed my capital population was way down and soon it was zero.
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  #103  
Old June 10th, 2008, 03:27 PM
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Default Re: The New Hinnom Nation

Seriously. I have a test game running now where I don't use Melqarts/Repahiites. Pop eating is fairly manageable as their researchers aren't quite so flesh hungry, but even just 1 son added to a handful of mages started slaughtering my capitol pop en masse, even with G3 on.

My first test with G3, I could get to 3 Melqarts in my cap with before they negated the growth. I found it interesting that it seems that basically you can't do a sacred strategy and expect to see the real late game. You will either win before you are summoning Lords, or you will get your *** kicked for being too aggressive. Look at it this way, even a province with 10k pop at G3 will stop growing with a single Melqart in it. A squad of 3 Melqarts and 6-8 Rephaiites must move constantly, or begin systematically ruining your nation.
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  #104  
Old June 10th, 2008, 03:30 PM

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Default Re: The New Hinnom Nation

Or of course they could park in one province and ruin *it* until you call them out for the war. You don't have to let them eat the whole nation.

-Max
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  #105  
Old June 10th, 2008, 04:06 PM
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Default Re: The New Hinnom Nation

Quote:
MaxWilson said:
Or of course they could park in one province and ruin *it* until you call them out for the war. You don't have to let them eat the whole nation.

-Max
But if there's no pop, there's no supplies, no? And if there's no supplies AND no pop, they will in fact starve....? I guess maybe if you pile them all in one place with 10 healers..... That doesn't seem right though.
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  #106  
Old June 10th, 2008, 04:09 PM

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Default Re: The New Hinnom Nation

they do not need to eat, they just like to eat
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  #107  
Old June 10th, 2008, 04:09 PM

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Default Re: The New Hinnom Nation

You could always throw a couple of supply items in, but more importantly, Commanders don't starve.


Though apparently these guys will eat each other...
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  #108  
Old June 10th, 2008, 04:12 PM

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Default Re: The New Hinnom Nation

Yeah, poor healers. No resources = no wood to cook them = raw meat = diseases = no healers & sick giants.
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  #109  
Old June 10th, 2008, 04:30 PM
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Default Re: The New Hinnom Nation

Well, the Melqarts NNE, but is it worth going for an expensive dual bless, and then not using the incredibly strong Rephaiites as well?

< shrug > I am still confused how these guys survive once they've eaten every living thing in their vicinity.
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  #110  
Old June 10th, 2008, 04:47 PM
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Default Re: The New Hinnom Nation

That's why Hinnom has nature magic -- so they can easily Summon Animals for them to eat.
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