|
|
|
|
|
June 11th, 2008, 05:31 PM
|
|
Sergeant
|
|
Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
|
|
Re: Did you know that? (Dominions trivia)
Quote:
ano said:
Mage doesn't need to die to receive this effect. If he moves too far from his slaves, they become units not "gems".
I'm not sure if the reverse change is possible, though. Probably not.
|
Yes, it is possible. "Soldier" blood slaves will appear in the gem box again.
|
July 3rd, 2008, 11:12 AM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Did you know that? (Dominions trivia)
...being in enemy dominion causes unrest?
I had forgotten about this until recently. So the reasons you want a good Dominion score:
1.) It helps your pretender/immortal units.
2.) It gives a net +2 morale boost to your normal units.
3.) If you have good scales you need to push your dominion to benefit.
4.) Even if you don't you need to push your dominion to keep taxes at 100.
5.) Spells like Gift of Health, Lure of the Deep, etc., rely on it.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
July 3rd, 2008, 12:45 PM
|
|
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
|
|
Re: Did you know that? (Dominions trivia)
2) Does "net +2" mean "+2 compared to enemy dominion"?
One more point (very important one):
6) it makes scales work as intended: magic gives more research, luck increases the chance of good events etc. In hostile/neutral dominion positive scales effects (at least some of them) don't work
As for unrest: yes, enemy dominion causes unrest but that unrest doesn't increase with time (it is what I observed in my games). So if you have 3 unrest caused by enemy dominion, it won't increase the next turn. This means (important!!) that there's no sense to allow auto-lowering taxes for such provinces. If you keep taxes at 100 you won't get additional unrest, if you lower them to 90, you won't get rid of those 3 unrest points. So it is worth manually setting taxes to 100 for such provinces. Watch your money
|
July 3rd, 2008, 01:06 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Did you know that? (Dominions trivia)
Yes, +2 compared to enemy dominion. Except in the very early game there are no neutral-dominion provinces.
#6 is related to #3. The fact that you can sometimes benefit from good enemy scales is a quirk--but yeah, it's worth calling out explicitly.
That's interesting about the auto-tax rates.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
July 31st, 2008, 02:05 AM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Did you know that? (Dominions trivia)
...Phoenix Pyre overrides #secondshape? Chayot who have Phoenix Pyre up will keep their firstshape if they are killed with less than 100 fatigue. If they have 100 or more fatigue they will die without entering their secondshape at all--astral Chayot will go straight to dead. Presumably this is true of dragons, skratti, etc., as well.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
July 31st, 2008, 07:40 AM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Did you know that? (Dominions trivia)
There is a thread with all summed up
And that thing with Phenix Pyre looks like a nasty bug, you should put it into bug thread so it can be clarified.
|
July 31st, 2008, 01:17 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Did you know that? (Dominions trivia)
I don't think it's a bug. I suspect that each unit has only one secondshape possible, and that Phoenix Pyre overrides it to make your #secondshape the same as your current shape. Even if it's not a bug, it's an important mechanic to know.
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
August 3rd, 2008, 02:32 AM
|
|
First Lieutenant
|
|
Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
|
|
Re: Did you know that? (Dominions trivia)
Heres a trick.
When it starts to take a long time between turns you can open Dominions again and play 2 games at once in Windowed Mode alternating between them as the AI Thinks etc.
|
August 3rd, 2008, 03:00 AM
|
|
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Did you know that? (Dominions trivia)
Hahaha, I was doing that for awhile, it started to make me completely insane. Same as playing 8 MP games at once, it's looney tunes.
|
August 3rd, 2008, 05:49 AM
|
|
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Did you know that? (Dominions trivia)
Four games is the absolute limit for normal human players Jim. To play eight games effectivly, you must have two brains.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|