.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #1  
Old June 25th, 2008, 11:00 PM

Dogboy Dogboy is offline
Sergeant
 
Join Date: Sep 2004
Posts: 234
Thanks: 3
Thanked 0 Times in 0 Posts
Dogboy is on a distinguished road
Default Procedure to patch on PBW?

I gave a fleet of fighters the order to go to a space yard and become mothballed. They went to the space station and I got a message saying they were successfully mothballed, but they are there at the station, with no symbol indicating they are mothballed. I can give them an order to move, which they seem to accept. And, if I break the fighter groups out of the fleet I can order each group. However, the "mothball" order is grayed out. Am I missing something obvious? Thanks for any help.
Reply With Quote
  #2  
Old June 25th, 2008, 11:34 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: mothball problem?

Is this an SE4 question or SE5?
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #3  
Old June 26th, 2008, 05:12 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: mothball problem?

You cannot mothball units in SE4. In SE5, no units (in stock) have the "Can Be Mothballed" capability, so the same applies.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old June 26th, 2008, 07:06 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: mothball problem?

In SEIV, units don't have a maintenance cost, and (except for drones) do not use supplies if they don't move, so mothballing them would be pointless anyway.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #5  
Old June 26th, 2008, 10:27 AM

Dogboy Dogboy is offline
Sergeant
 
Join Date: Sep 2004
Posts: 234
Thanks: 3
Thanked 0 Times in 0 Posts
Dogboy is on a distinguished road
Default Re: mothball problem?

We're playing
SE5 v1.71 with Balance Mod v1.14a
So, it sounds like I'm stuck with the maintenance costs of all my units. Darn....!
Reply With Quote
  #6  
Old June 26th, 2008, 01:41 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: mothball problem?

Note that there is also a "Can't Unmothball" bug in v1.71, so that any ships you mothball you won't be able to use again - save upgraded to v1.74 and BM v1.14b.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #7  
Old June 26th, 2008, 02:29 PM

Dogboy Dogboy is offline
Sergeant
 
Join Date: Sep 2004
Posts: 234
Thanks: 3
Thanked 0 Times in 0 Posts
Dogboy is on a distinguished road
Default Re: mothball problem?

Thank you CK. What is the sequence to upgrade? That is, when do players apply these patches, and when do I as host alter the host patch level to v1.74 and BM v1.14b?
Reply With Quote
  #8  
Old June 26th, 2008, 04:26 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: mothball problem?

If you're the host, once you've received all the .plr files then update your version of SE5 to v1.74 and your BM to v1.14b. Run the turn, this will convert it to the v1.74/v1.14b. All the players will now need to be running v1.74 and v1.14b of the BM to open their turns.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #9  
Old June 26th, 2008, 04:58 PM

Dogboy Dogboy is offline
Sergeant
 
Join Date: Sep 2004
Posts: 234
Thanks: 3
Thanked 0 Times in 0 Posts
Dogboy is on a distinguished road
Default Re: mothball problem?

Thank you for your reply. Just to be sure I understand:

I should NOW set the host to v1.74 and v1.14b of the BM, and they should upload using the older version we've been using (SE5 v1.71 with Balance Mod v1.14a). The host will run despite the fact that it is a different version from what they used (???).

Then, in order to open the files, they need to upgrade to v1.74 and v1.14b of the BM.

Is that correct?? It seems strange that the newer version of the host won't choke on file created using an earlier version of the game. Am I misunderstanding? Sorry if I'm being overcautious: I just don't want to have a crash that interrupts the game...!

Thanks!
Reply With Quote
  #10  
Old June 26th, 2008, 07:18 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: mothball problem?

Quote:
Dogboy said:
It seems strange that the newer version of the host won't choke on file created using an earlier version of the game.
Why does that seem strange? Its how 99.99% of games work, making every effort to maintain savegame compatibility with new versions.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.