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  #111  
Old May 23rd, 2002, 12:38 AM
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Default Re: Omni Mod

uhh some of the ideas are being implemented and others i am waiting for gold Version to arrive.As for the PI mod it should come out within the next few weeks.As for a playable demo..NO.I want this to blow you all away i do not want early ideas and such formulated with the release of a demo.Again the mod was around 30% completed before my hd erased and gold came out now it is around maybe 10% done
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  #112  
Old May 23rd, 2002, 10:38 AM
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Default Re: Omni Mod

Quote:
getting tired of this one-man post-o-rama.
Well, I can't say that it bothers me. Kodos keeps his "post-o-rama" to his own thread, and I for one like to drop in from time to time and see what he's come up with now.

If you don't like it, don't read the thread.

Quote:
If not, I very much doubt you will ever finish this mod.
Maybe, maybe not. If he doesn't, it will be a shame but ultimately it will be his time wasted, not ours. I don't see why anyone here should get pissed off with Kodos for working on his mod and posting his ideas.

Quote:
>lmao
As are we, at you.
A bit harsh, maybe?
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  #113  
Old May 23rd, 2002, 03:48 PM
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Default Re: Omni Mod

I agree with dogscoff. Nobody forces you to read this thread. If you don't like it, ignore it.

I remember some time ago Lord Kodos had a thread "My ideas.." (or some such). In that he also posted every possible and impossible idea that he came up with. Very refreshing indeed. Oh, and speaking of "impossible" ideas: a lot of things that had once been thought of as impossible, have actually been realized or at least modeled in some way. You should not underestimate the things people can come up with as well as the possibilities SE4 offers in the way of modding / modeling things. On top of that the modability (sp?, does this word even exist?) of SE4 is increasing with (almost) every patch.

On the other hand, a lot of the ideas posted here are vague and seem to be not fully thought out. At least I have problems to understand what Lord Kodos means with some (a lot) of the things he comes up with. I would really like to see some of the things he has done already, even if it is only non-functional .txt files.

Lord Kodos - please give us more detail and/or samples of what you are trying to do. This is a very helpful board and some of the people here could actually help you with building your mod, if you'd just be a bit more specific and provide some data to look at. Personally, you made me curious about some things and sceptical about others. A preview of some things would be great.

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  #114  
Old May 23rd, 2002, 09:38 PM
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Default Re: Omni Mod

hmm after consideration parts of the mod may have their own mini mods before being implemented.So since my gold Version has still yet to arrive i am making a non-gold Version of the Sun-Dwellers mod.Alot of my ideas if you remember my old thread are so simple that no one has thought of them!So before PI comes out look for the Sun Dwellers mod...
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  #115  
Old May 24th, 2002, 01:12 AM

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Default Re: Omni Mod

Well, personally I like this refreshing thread...
...Kodos has at least one great idea per day
...He swears work is in progress, ask for help but doesn't give any hint at what is done or what we could do (except cheering )
...so we can have all have fun asking him when it'll be done
...and as Dogscoff pointed out, the thread isn't obstrusive


BTW, did you rate Kodos ? I did ...
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  #116  
Old May 30th, 2002, 04:10 AM
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Default Re: Omni Mod

BUMP
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  #117  
Old May 31st, 2002, 01:00 AM
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Default Re: Omni Mod

U.U some general stuff

Okay in the mod supplies are not a quasi resource but are precious.Until cloaking or Quantam Reactorish things are researched ships travelling space are in trouble.Some systems are empty of anything witch means no allied Supply Depots to rest at.Also between Ethereal,Pirates,Nomads,Mercanaries,Monsters and more space dwelling things combat is often and nearly all ships need a garunteed safe route or some kind of escort.Thank god for space based corparations that run transportation services loaning escorts(NOT THAT KIND!XD) barges ferry and passage.
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  #118  
Old June 1st, 2002, 09:23 PM
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Default Re: Omni Mod

Okay i have more-or less refined the flow of a races in-game evolution and this is more or less how it occurs.

Feral(basicly between the dawn of life to the end of the dark ages)-Industrial-Space Age(from the cold war space progreams to the tech we now posses and a little more advanced)-Empire(Basic SE empire)-Omnipotence

of course you can only choose between Omnipotent(intended only for the computer so as t be a challenge),Feral,And naturelly empire.

Also early colonies are quite an investment.Besides the problem of transporting colonists there,they are generly riot prone,due to the usual distance of early colonies and so on so forth.Even for developed empires you will see fringe worlds that will ocacasionaly require policing.Also planets for even developed empires should be well guarded,you never know when a omnipotent,monster,pirate,mercanary attack is going to come.
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  #119  
Old June 4th, 2002, 02:47 AM
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Default Re: Omni Mod

hmm maybe i should change the name to Legacy of The Ra'Shrakil ?
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  #120  
Old June 4th, 2002, 03:28 AM
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Default Re: Omni Mod

Okay please answer me about the name change.Also i am trieng to completly change everything and assign new graphics.I have already started doing this with the PI mod.
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