.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old July 12th, 2008, 03:14 AM
secretperson's Avatar

secretperson secretperson is offline
Corporal
 
Join Date: Mar 2008
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
secretperson is on a distinguished road
Default Re: The Ghost King

It seems to me that the Ghost King is more suited for nations with no or weak bless options.
Reply With Quote
  #22  
Old July 12th, 2008, 03:58 PM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: The Ghost King

As I've already said I used him for Helheim which is usually considered a bless nation... I agree that if you want a bless rush strategy, you should use someone else - someone with more than one starting path, especially with high starting path(s).
Reply With Quote
  #23  
Old July 14th, 2008, 10:23 AM
Hoplosternum's Avatar

Hoplosternum Hoplosternum is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
Hoplosternum is on a distinguished road
Default Re: The Ghost King

I think in general if you want an SC there are better choices than the GK. And if you want a Rainbow or artillery support mage Pretender there are better choices than the GK.

That really leaves just those nations that need an SC but also needs magic diversity on their pretender. Jomon fits the bill here for one. They completely lack Death (gems or paths on mages) and need it for most of their summons. They also need other paths to recruit some of their better summons (Fire & Death for Dai Onis for example). They also need an SC to make up for their poor starting army and high resource costing troops.

A GK works quite well for them. They don't really benefit much from a bless (none massable sacreds and mages not sacred) and their starting army can support the GK to make up for the fact he isn't top draw in the SC department.

Jomon also can't get a Prince of Death which would otherwise be a better choice. And Lichs or Master Lichs won't really handle the SC/army support side earlier enough to be viable.

So I think he is a niche pick at best in mp. Jomon being one power that can benefit. As the combination of SC, then site searcher, then summoner/forger works well for them. In sp of course his flexibility makes him a more reasonable choice.
Reply With Quote
  #24  
Old July 14th, 2008, 11:24 AM

triqui triqui is offline
Sergeant
 
Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
triqui is on a distinguished road
Default Re: The Ghost King

Quote:
Hoplosternum said:
Jomon also can't get a Prince of Death which would otherwise be a better choice. And Lichs or Master Lichs won't really handle the SC/army support side earlier enough to be viable.

This is the real reason to opt for GK. You dont have the option to get PoD
Reply With Quote
  #25  
Old July 14th, 2008, 12:03 PM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: The Ghost King

The real reason is that he is much more thematic for many nations! While you surely can make PoD with, say, Growth 3, it would be complete crap from style point of view!
Reply With Quote
  #26  
Old July 14th, 2008, 12:06 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: The Ghost King

Yeah, but Growth 3 Ghost King doesn't make a lot more sense.
Reply With Quote
  #27  
Old July 14th, 2008, 01:19 PM
cleveland's Avatar

cleveland cleveland is offline
Captain
 
Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
cleveland is on a distinguished road
Default Re: The Ghost King

The Ghost King is a nice choice for a nation that doesn't need a strong bless, could use an awake SC, needs magic diversity, and benefits from high dominion. A nation like MA Ulm.

Some modest magic (Air2 for Mistform & Cloud Trapeeze, N2 for Personal Regeneration & Resist Elements, E1 for Ironskin & Iron Will, S1 for Personal Luck (EDIT: as triqui points out, this makes him vulnerable to Astral Duels...better to skip the Astral & forge him some luck instead, he's got the slots) , W1 for Quicken Self, D3 for an eventual Soul Vortex) and Dom10 for Awe are yours for just Drain3, Cold2.

Forge a Black Steel plate on turn 1, equip & send him to solo weak indies on turn 2...Alt1 [(Air Shield)(Barkskin)Attack Closest] takes all but unlucky Heavy Cav.

Alt3 [(Mistform)(Ironskin)(Quicken Self) Attack Closest] still beats any elephant rush. Relegate him to site searching detail when your finished expanding, Cloud Trapeeze him for counter-raiding.

Dom10 spreads that Ulm-friendly dominion fast: Drain3 means your Ulmish knuckleheads actually survive the occasional mind burn, & Cold2 amplifies his frost aura.

With an awake SC, you can divert your funds to making those beautiful guardians to counter the bless-rushers.

One-shot ANWSDE site searching + cheap Ulmish forging rates + full slots = long-term usefulness.

Works well for quite a few other nations too, but MA Ulm makes for a nice example. Most other nations will need to wait until turn 2 to forge the Black Steel Plate, so just have him research Alteration on turn 1.
Reply With Quote
  #28  
Old July 14th, 2008, 01:27 PM
Amhazair's Avatar

Amhazair Amhazair is offline
Lieutenant Colonel
 
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
Amhazair is on a distinguished road
Default Re: The Ghost King

The ability to forge a decent armor on the first turn does indeed make the ghost king far more appetizing. Apart from Ulm I think early and mid Agartha can do that. Can't think of any others off the top of my head.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
Reply With Quote
  #29  
Old July 14th, 2008, 01:28 PM

triqui triqui is offline
Sergeant
 
Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
triqui is on a distinguished road
Default Re: The Ghost King

Quote:
Wrana said:
The real reason is that he is much more thematic for many nations! While you surely can make PoD with, say, Growth 3, it would be complete crap from style point of view!
Sure. And a growth 3 Ghost king makes a lot of sense because.... err... wait...Oh. It doesnt.
Reply With Quote
  #30  
Old July 14th, 2008, 01:31 PM

triqui triqui is offline
Sergeant
 
Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
triqui is on a distinguished road
Default Re: The Ghost King

Quote:
cleveland said:
The Ghost King is a nice choice for a nation that doesn't need a strong bless, could use an awake SC, needs magic diversity, and benefits from high dominion. A nation like MA Ulm.
This one sounds much more convincing. Although i would not give a pretender S1. Either give him a strong astral score to avoid magic duels, or give him none. Indi lizard shaman or crystal sorceress killing pretenders are a no-no.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.