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  #31  
Old July 17th, 2008, 10:41 PM

Sombre Sombre is offline
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Default Re: Fear mechanics

Quote:
MaxWilson said:
Sombre,

It doesn't? I have this vague memory of modding in 99 in some of my test cases and I thought it did give berserk.

Nope. I suggest you test it rather than ust believing me though. Always better to test.
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  #32  
Old July 18th, 2008, 12:21 AM

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Default Re: Fear mechanics

True. It's my own fault for posting while I'm AFG (http://xkcd.com/303/).

-Max
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  #33  
Old July 18th, 2008, 12:31 AM
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Default Re: Fear mechanics

I think the confusion comes from berserker state giving 99 morale?

50 I think makes a unit mindless, and 30 gives pretender style morale. Been a long time since I modded, so I may be wrong on these.
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  #34  
Old July 18th, 2008, 06:48 AM

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Default Re: Fear mechanics

There doesn't seem to be agreement regarding what 'pretender style morale' actually does/means.
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  #35  
Old July 18th, 2008, 08:09 AM
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Default Re: Fear mechanics

You pretend that you are unbreakable
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  #36  
Old July 18th, 2008, 08:31 AM

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Default Re: Fear mechanics

-Sombre routs in agreement-
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  #37  
Old July 18th, 2008, 09:29 AM

Agema Agema is offline
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Default Re: Fear mechanics

So...

Morale gets checked as a unit. So if you have a division of 50 units attacking a scary beastie, let's say only 10 are "hit" by the fear AoE roll, how does that work?

Is there just one roll for the whole division of 50 caused by the effect on a few, where presumably the morale is still averaged for the whole unit, and because 10 have been "hit" they carry a negative modifier, dragging the average down?
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  #38  
Old July 18th, 2008, 10:07 AM
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Default Re: Fear mechanics

That's how I think it works, Agema.
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  #39  
Old July 18th, 2008, 10:17 AM
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Default Re: Fear mechanics

That's how I think as well
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  #40  
Old July 18th, 2008, 03:30 PM
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Default Re: Fear mechanics

BTW, fear stacks very, very well. Sombre mentioned my dirty horror trick which will rout any SC not mindless or berserk, but you can achieve a similar effect on armies rather than SCs. Horrors don't work very well for this because they spread out, but there are a number of fear aura units - nightmares, demon knights, ghosts, banshees, etc. When they engage in melee while clumped together it's pretty sick the effect on the front line's moral, each block gets hit by multiple fear auras and the moral instantly drops into the negatives most of the time. If you spread them out right so that this affects a significant portion of the enemy forces you don't have to do much fighting.

Now what I'm curious about is how the moral checks are handled.

Do multiple fear aura's trigger multiple moral checks?
Does a 100 man squad make a moral check for everybody if just one unit is within a fear aura?
Do you make multiple fear checks if you have multiple triggers - ie hit by agony while inside a fear aura while taking melee damage.
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