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  #51  
Old July 19th, 2008, 02:31 PM

Xietor Xietor is offline
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Default Re: Modding shortlist

#onebattlespell presently works not only for battle spells but for summoning spells, but when a summoning spell is used, it casts the spell over and over for the duration of the battle. At least it does for "Summon Spectral infantry"

If this is something easily coded, it would be nice to expand #onebattlespell to summoning spells(as it seems to have been done maybe inadvertently), but limit it to a single cast.
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  #52  
Old July 19th, 2008, 06:45 PM
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Default Re: Modding shortlist

Quote:
Xietor said:
#onebattlespell presently works not only for battle spells but for summoning spells, but when a summoning spell is used, it casts the spell over and over for the duration of the battle. At least it does for "Summon Spectral infantry"

If this is something easily coded, it would be nice to expand #onebattlespell to summoning spells(as it seems to have been done maybe inadvertently), but limit it to a single cast.
You used a ritual spells, i.e. non-battle spell. Using a combat summon would fix it, but it'd have to be custom one for Spectral Infantry.
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  #53  
Old July 19th, 2008, 07:01 PM

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Default Re: Modding shortlist

I have used the spell successfully for combat spells. What i was trying to do was add a bit of diversity to it if it was easy to do. One of my heroes casts "living fire" just fine.

However, I did not want a mod with many authors contributing to it modding a bunch of spells as there would be a risk of conflict. So I was trying to find a way to get a great eagle summoned in combat without modding a spell to do it.

May not be possible.
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  #54  
Old July 19th, 2008, 07:39 PM
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Default Re: Modding shortlist

Quote:
Xietor said:
#onebattlespell presently works not only for battle spells but for summoning spells, but when a summoning spell is used, it casts the spell over and over for the duration of the battle. At least it does for "Summon Spectral infantry"

If this is something easily coded, it would be nice to expand #onebattlespell to summoning spells(as it seems to have been done maybe inadvertently), but limit it to a single cast.
You've created a situation where the caster can spam the spell repeatedly. If you only want him to do it once a battle, up the fatigue cost on the custom spell. He will cast it the first time and suffer no fatigue, but he will not cast it beyond that because he is not able to pay the cost.
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  #55  
Old July 19th, 2008, 08:34 PM

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Default Re: Modding shortlist

Actually the caster is not casting the spell. it auto casts the entire battle. The caster is casting other spells.
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  #56  
Old July 19th, 2008, 08:54 PM
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Default Re: Modding shortlist

That's really weird. Can you post the scripting for the spell? Because my guy would spam the #onebattlespell summon before I made the change. Then after I made the change, he would autocast it to begin with, then cast other things.

Maybe this is some type of new bug introduced in the last patch, because I have not touched modding since I was hearing reports that modded magic paths were messed up.
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  #57  
Old July 19th, 2008, 09:32 PM

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Default Re: Modding shortlist

I've never seen a unit actually /casting/ the #onebattlespell. I've only seen it go off automatically. How did you get him to cast it?
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  #58  
Old July 19th, 2008, 10:21 PM
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Default Re: Modding shortlist

I think I did it with:

#researchlevel 0
#school -1

Here is the spell since then. I did not intend for him to be able to cast the spell beyond the initial #onebattlespell casting, so it has been modified.

-------------------------------------Special Spell--------------------------------------------------------------

#selectspell 87
#clear
#name "Summon Spirit Champion"
#descr "The Caster is able to revive the spirit of a troll warrior who has died outside of combat."
#school -1
#researchlevel 1 (This was 0 originally I think)
#path 0 5
#pathlevel 0 1
#path 1 1
#pathlevel 1 1
#effect 1
#range 5
#nreff 1
#sound 18
#flightspr -1
#explspr -1
#fatiguecost 5000 (This was originally 0)
#damage 2033
#restricted 62
#end

And here is the guy who casts it:


#newmonster 2010
#spr1 "./midgard/spiritmaster1.tga"
#spr2 "./midgard/spiritmaster2.tga"
#name "Spiritmaster"
#descr "There is no greater glory in Midgard than dying in combat. Some people are not granted such a chance the first time around. Spiritmasters are able to recall the souls of those who have died a dishonorable death. These newly arisen spirits serve the Spiritmaster in return for a chance to die in combat, which will guarantee them a spot in the house of the new God."
#hp 10
#size 2
#prot 0
#mor 12
#mr 14
#enc 3
#str 10
#att 9
#def 10
#prec 10
#mapmove 2
#ap 12
#gcost 100
#rcost 1
#nametype 115
#coldres 25
#weapon "Quarterstaff"
#poorleader
#onebattlespell 87
#itemslots 15494
#magicskill 1 1
#magicskill 5 1
#end


If you alter the spell to the way I had it originally noted by the bold it should give you a caster that is able to spam a summon spell.
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  #59  
Old August 13th, 2008, 02:58 PM
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Default Re: Modding shortlist

The modding wishes shortlist has been fixed and is once more readable.
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  #60  
Old August 14th, 2008, 02:11 AM
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Default Re: Modding shortlist

That was fast! Thanks for the work.
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