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July 19th, 2008, 10:11 PM
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Lieutenant General
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Join Date: May 2008
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Re: \"MoD+Retreat\" defeated w/o killing caster
Fine, I will not press the issue if the general consensus is that continued conflict is detrimental in some way.
I just felt that my own concerns were in no way resolved by this. I really wish JK and KO would just change MoD in a way similar to Twan's mod spell.
I've just been extremely uncomfortable with these repeated claims of how "easy" it is to stop the mage from even having the chance to cast twice and retreat.
Just as I am uncomfortable about this portrayal of flying units as "just useful chaff", when most nations have only rather expensive options to get any fliers that are worthwhile in the late game, and can't just go around securing more every couple of small battles the army has.
But, I am sure here is where I get told that my perspective on that is very n00bish and so I can't be expected to have a valid viewpoint to express.
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July 19th, 2008, 10:13 PM
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Lieutenant General
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Re: \"MoD+Retreat\" defeated w/o killing caster
/me stabs Jim
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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July 19th, 2008, 10:15 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: \"MoD+Retreat\" defeated w/o killing caster
< Eats Aezeal's nose off. >
O.O
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July 19th, 2008, 10:23 PM
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Major General
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Re: \"MoD+Retreat\" defeated w/o killing caster
Quote:
JimMorrison said:
Fine, I will not press the issue if the general consensus is that continued conflict is detrimental in some way.
I just felt that my own concerns were in no way resolved by this. I really wish JK and KO would just change MoD in a way similar to Twan's mod spell.
I've just been extremely uncomfortable with these repeated claims of how "easy" it is to stop the mage from even having the chance to cast twice and retreat.
Just as I am uncomfortable about this portrayal of flying units as "just useful chaff", when most nations have only rather expensive options to get any fliers that are worthwhile in the late game, and can't just go around securing more every couple of small battles the army has.
But, I am sure here is where I get told that my perspective on that is very n00bish and so I can't be expected to have a valid viewpoint to express.
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Someone said it was easy to counter MOD+Retreat? Do tell.
I am pretty sure people have said it is possible.
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BLAH BLAH BLAH BLAH NEXT TURN.
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July 19th, 2008, 11:44 PM
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BANNED USER
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Join Date: May 2004
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Re: \"MoD+Retreat\" defeated w/o killing caster
wish I could figure out Dwarf Fortress
I really really really want to like it ...
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July 20th, 2008, 12:05 AM
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Major General
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Re: \"MoD+Retreat\" defeated w/o killing caster
Here is a link to the wiki, it has tutorials and guides on the very first page.
http://dwarf.lendemaindeveille.com/index.php/Main_Page
BTW, the game was patched a few days ago, so it is uber hotsauce in adventure mode now too .
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BLAH BLAH BLAH BLAH NEXT TURN.
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July 20th, 2008, 12:18 AM
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Lieutenant General
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Join Date: May 2008
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Re: \"MoD+Retreat\" defeated w/o killing caster
In the other thread there have to be at least 3 seperate places where K directly stated "the easiest way to counter MoD+retreat is just to kill the caster".
Phrasing varied, of course, but I am only referring to places where the statement was that it was not hard to do if you are a "skilled" player.
But it doesn't matter, as I've been asked to just let the whole thing die, and I agree that since we have an official stance on the subject, and agreement is nearly unanimous that exploiting a bug is unacceptable, then I don't care about the rest, people make wild claims every day.
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July 20th, 2008, 03:15 AM
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Re: \"MoD+Retreat\" defeated w/o killing caster
Jim,
I suck at things.. but if you get a moment, could you test an army with a bunch of phantasm poppers?
these would be something like shambler units, with chi shoes, and void eyes... perhps 5-6 in an army. Void Eyes are supposed to destroy phantasms in range, and blinking around the battlefied.perhaps will get you enough in range.
By the way - I tried a couple of games where wrathful skies cast on the same side as MoD - killed all the phantasms themselves...
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July 20th, 2008, 04:01 AM
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Lieutenant General
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Join Date: May 2008
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Re: \"MoD+Retreat\" defeated w/o killing caster
Chi shoes? The ones that give Kick? The Sandals of the Crane blink but they're an Artifact. I'd assume you just meant Winged Shoes, I wonder how effective that would be.
I wonder if a high movement cavalry unit with Stymphalian Wings would do better, getting more hops/turn so you need less of them?
I don't know though, it seems like a bit of a stretch. I mean, talking about not only a sizable investment of gems into a totally nonstandard tactic that you'd never use for anything but warding off MoD, but these guys actually have no other use at all.
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July 20th, 2008, 03:07 PM
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BANNED USER
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Re: \"MoD+Retreat\" defeated w/o killing caster
well, you could you make them mages, and just cast blink.
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