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  #31  
Old August 4th, 2008, 02:16 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

OK I need someone to volunteer to do graphs and I'll create a race!

I agree with llama, start with 2 races THEN get more..

so we'll need someone else to make the other race
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  #32  
Old August 4th, 2008, 02:33 PM

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Default Re: Dominions 3000 (tentative name)

What race are you thinking of making?

You could try using Starcraft sprites. They're probably about the right size.
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  #33  
Old August 4th, 2008, 03:19 PM
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Default Re: Dominions 3000 (tentative name)

I can get started on graphs. Give me a list of what we need, and don't expect art
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  #34  
Old August 4th, 2008, 03:45 PM

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Default Re: Dominions 3000 (tentative name)

using starcraft sprites is probably illegal (copyrights?) so I doubt it's a good thing you are advertising it.

How ever if it's NOT illegal then it should be done ASAP

Which race.. well I think starting with something basic would be best: humans, easier on the graphs too.

PS I think rhyeley should used in the near future too.. but they are a bit different so not best used as one fo the first (balance thingie)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #35  
Old August 4th, 2008, 04:10 PM
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Default Re: Dominions 3000 (tentative name)

Quote:
Aezeal said:
using starcraft sprites is probably illegal (copyrights?) so I doubt it's a good thing you are advertising it.

How ever if it's NOT illegal then it should be done ASAP

Which race.. well I think starting with something basic would be best: humans, easier on the graphs too.

PS I think rhyeley should used in the near future too.. but they are a bit different so not best used as one fo the first (balance thingie)
Actually, using the Cthulhu Mythos could be an interesting idea. Though none of it is really science fiction, the Mythos does feature several star-spanning empires, not to mention the Great Old Ones (the Mythos gods, who are numerous (for gods), mind-shattering, and powerful). A race of Deep Ones, or Elder Things, or Yithians, or perhaps flying polyps, or who knows all of them combined in some terrible orgy of madness, non-Euclidian geometry, and insignificantness.

Now I really want to do this.
  #36  
Old August 4th, 2008, 04:25 PM

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Default Re: Dominions 3000 (tentative name)

Setting: dominions in space
general assumptions (which could of course be changed if pplz disagree) I've made
- words water and space are equal
- more ranged combat
- generally longer ranges for ranged combat
- armour more like LA
- more AP damage
- troops have a waterform in space
- large spaceships (water only)
- shuttles (amphibious)
- pplz in space live in space on space stations (some aliens might not but whatever)
- more water provs relatively low pop but doesn't HAVE to be
- more mines in space (meteorfield with nice resources ( this is used a lot in game.. even though I think planets would be much more resourcefull.. but it's better for balance I think to use it too )
- maps: clusters of planets around a sun (say 5) which ALL have land move options between them between those clusters only space, no land travel options to next star system

Humans/Ulm in space: (a more catchy name: "space marines" 'n stuff will follow): I'm thinkin on moddeling it a bit (no correct that: the basis will be A LOT based on WH40K)

Weak statted ground troops but with decent tech level for their guns (in space h2h will have to be lower on the priority list)

basic human militia:
7 gc, 1 resc (extra cheap due to no watershape)
hp 10
prot 0
morale 8
mr 10
enc 3
str 10
att 8
def 8
prec 10
map 1
AP 10

weapon: pistol (or laspistol) damage 10 AP (strength doesn't count), range 50, 2 resc
basic armour (prot 5, 2 resc
basic shield (prot 10, 1 resc)
basic helmet (prot 5, 1 resc)

no watershape
------------------------------

marine (light inf/soldier)
10 gc, 1 resc
hp 10
prot 0
morale 10
mr 10
enc 3
str 10
att 10
def 10
prec 11
map 1
AP 10

weapon: lasgun damage 15 AP (strength doesn't count), range 60 (resc 3)
medium armour (prot 10 resc 2)
basic shield (prot 10 resc 1)
medium helmet (prot 10 resc 2)

watershape

same stats
same armour
different gun
Heavy gun 20 AP damage, range 60

--------------------------------

heavy marine (elite heavy veteran soldier)
hp 11
prot 0
morale 11
mr 10
enc 3
str 11
att 12
def 12
prec 11
map 1
AP 10

weapon: lasgun damage 15 AP (strength doesn't count), range 60 (resc 4)
heavy armour (prot 15, resc 3)
heavy shield (prot 15, resc 2)
tactical helmet (prot 10 + 1 precision, resc 3)

watershape

same stats
same armour
different gun:
Heavy gun 20 AP damage, range 60
--------------------------------------------

So hows that to start with?
so pics needed for this are

3x armoured human troops with increasingly heavy gear
2x space suit armoured with heavy weapons but one heavier than the other.

PS Which numbers should I use for weapons and troops with I make my dm file?

Also we need someone who will start making a map if noone volunteers I'll make a REAL nasty looking 2 player map with 3 star systems of 7 planets and between that loads of space (a very very black map that will be)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #37  
Old August 4th, 2008, 04:30 PM

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Default Re: Dominions 3000 (tentative name)

Yeah, using Starcraft sprites is probably illegal, but frankly I hardly think Blizzard are going to care. If anything we'd be creating advertising for Starcraft 2. More importantly if they cracked down on the mod, we'd just be back where we started (with no graphics). So I suggest using them, at least as standins. Because if you do, you'll have a working mod in minutes. If you don't, I think it's possible you're going to have problems getting graphics together.
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  #38  
Old August 4th, 2008, 04:36 PM
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Default Re: Dominions 3000 (tentative name)

Quote:
Aezeal said:
Also we need someone who will start making a map if noone volunteers I'll make a REAL nasty looking 2 player map with 3 star systems of 7 planets and between that loads of space (a very very black map that will be)
I might be able to make one using a map editor for another game (hey, people have done it before, why not?) I have no idea how I'd make stars though, or whether we'd want realistic star sizes or star sizes roughly equal with planets (for easier viewing). Keep in mind this would only be an image, though I could try my hand at making the map proper too.
  #39  
Old August 4th, 2008, 04:41 PM

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Default Re: Dominions 3000 (tentative name)

I should probably exclude the star. If you have a star you need crazy distances and scales. Why not just have a planet with several moons. Or, say, a pair of planets orbiting each other, with lots of moons of various sizes.
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  #40  
Old August 4th, 2008, 04:57 PM
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Default Re: Dominions 3000 (tentative name)

Quote:
llamabeast said:
I should probably exclude the star. If you have a star you need crazy distances and scales. Why not just have a planet with several moons. Or, say, a pair of planets orbiting each other, with lots of moons of various sizes.
That's a good idea too, though I envisioned a map with several solar systems and planets consisting of multiple provinces (4-5, maybe). A few really big planets (comparatively) and some smaller (but still comparatively large) moons could work too.
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