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  #81  
Old August 5th, 2008, 03:33 PM
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Default Re: Dominions 3000 (tentative name)

That's okay, your illithid kitten avatar reminds me of..... Actually no, I'm not throwing myself under the bus to distract people from you, use your imagination. That kitten is HOT though.
  #82  
Old August 5th, 2008, 03:41 PM
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Default Re: Dominions 3000 (tentative name)

Heroes for Neoclidia? You mean besides Staff Infection Sergeant V. D. Schlongowitz, winner of the Dark Star for service on Herpes 4?
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  #83  
Old August 5th, 2008, 06:39 PM

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Default Re: Dominions 3000 (tentative name)

hmmm could someone focus on a nice other nation to battle against my Ulmish spaceknights?

This idea is nice but it seems to be suffering from pplz not doing much about it
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #84  
Old August 5th, 2008, 06:42 PM

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Default Re: Dominions 3000 (tentative name)

llama: about the spacesuits: if I can't use one creature I guess I might as well give them all their own stats and HP but just the same weapons, more realistic

for now they just get pooramphians though..
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #85  
Old August 5th, 2008, 07:26 PM
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Default Re: Dominions 3000 (tentative name)

Quote:
Aezeal said:
hmmm could someone focus on a nice other nation to battle against my Ulmish spaceknights?

This idea is nice but it seems to be suffering from pplz not doing much about it
I'm making Neoclidia, which could be considered a spiritual successor to R'lyeh.

Also, have I been lax on the gold cost of troops/commanders? I expected that there wouldn't be nearly as much gold around as there would be in a standard Dominions game, but I might have undervalued some units.

Finally, can anyone suggest a better name than Dominions 3000? Or is Dom3K fine?
  #86  
Old August 5th, 2008, 10:04 PM
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Default Re: Dominions 3000 (tentative name)

I love Dom3K! Not only is this already Dominions 3, so it is so fitting, but it reminds me of MST3K, which is a pretty cool association.

I'm trying to gather my ideas for the spell lists. Was wondering how really to go about it. It seems like we may not need to make use of all schools, it would just result in few spells being scattered about. Honestly, I think we could make the game fit into Conj/Alt/Evo/Cons. Anyone else have any thoughts on that? I figure Evo is your missiles, espionage and black ops - Alt is your actual buffs and whatnot, such as they might be - and then Conj and Cons would mostly be "summons" of various types for all of your various spacecraft.

I was just trying to figure out how to start structuring the spell lists, and it occurred to me that if all "summons" (except maybe just a few mercenary types) were species specific, and if we avoided having much if any actual pure magic - that there really might not be a tremendously large list of spells that are available to everyone. Even many of the "black ops" stuff may be specific, special biological attacks for one species, or different bombs for someone else.

God I just type..... Someone shoot me.
  #87  
Old August 5th, 2008, 10:58 PM
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Default Re: Dominions 3000 (tentative name)

Quote:
JimMorrison said:I was just trying to figure out how to start structuring the spell lists, and it occurred to me that if all "summons" (except maybe just a few mercenary types) were species specific, and if we avoided having much if any actual pure magic - that there really might not be a tremendously large list of spells that are available to everyone. Even many of the "black ops" stuff may be specific, special biological attacks for one species, or different bombs for someone else.
I was thinking that the elemental magics would all be tied in mostly to summoning (with Earth as the "main" path that pretty much every summon requires gems of, with maybe a few exceptions), which might allow for more ships to be accessed by everyone.

Also, I've attached the latest version of Neoclidia for your viewing pleasure. For Honeybadger's spriting pleasure, I've attached unit names, descriptions, and relevant statistics. With commentary.

#name "Yithian Cultist" (as long as the Yithians have four eyes and two arms, they're fine)
#descr "A follower of the Old Cult that permeates Neoclidian society. Yithians are slow and physically weak; however, they are mentally powerful enough to harm other beings by attacking their mind."
#weapon "Mindblast"
#weapon "Claw"

#name "Deep One Cultist"
#descr "A follower of the Old Cult that permeates Neoclidian society. Deep Ones are fish people ruled by nobility who also act as priests of the Great old Ones."
#weapon "Light Lasergun" (basically a gun, that fires lasers)
#weapon "Fist"
#armor "Light Armorsuit"
#end

#name "Deep One Soldier"
#descr "A Deep One trained in the art of war. Deep Ones are fish people ruled by nobility who also act as priests of the Great old Ones. Because Yithians are fragile, only Deep Ones and mindless constructs are part of the Neoclidian army."
#weapon "Lasergun"
#weapon "Fist"
#armor "Armorsuit"
#armor "Advanced Helmet" (I picture this as the kind of helmet that doesn't provide much protection, but comes with microphone-amplifier-things so you can talk to your squadmates when you can't actually hear or see them)

#name "Deep One Streamgunner"
#descr "Streamgunners are the Neoclidian frontline soldiers. Armed with short-range Streamguns and poqerful melee Lightswords, the Streamgunners are a useful, though expensive, asset for Neoclidia. Deep Ones are fish people ruled by nobility who also act as priests of the Great old Ones. Because Yithians are fragile, only Deep Ones and mindless constructs are part of the Neoclidian army."
#weapon "Streamgun" (it's a really big and bulky gun, that shoots streams of energy)
#weapon "Lightsword" (think lightsaber)
#armor "Heavy Armorsuit"
#armor "Advanced Helmet"

#name "Deep One Elite"
#descr "Deep Ones who show promise as soldiers are recruited into the Deep One Elite. Elites are given the best weapons and armor, making them a formidable fighting force. Deep Ones are fish people ruled by nobility who also act as priests of the Great old Ones. Because Yithians are fragile, only Deep Ones and mindless constructs are part of the Neoclidian army."
#weapon "Heavy Lasergun" (it's a really bulky gun, that shoots lasers)
#weapon "Lightsword"
#armor "Heavy Armorsuit"
#armor "Advanced Helmet"

-Commanders

#name "Deep One High Cultist" (hopefulyl loks fairly priest-y)
#descr "A leader in the Old Cult that permeates Neoclidian society. The High Cultists are in charge of preaching to the masses, though Deep One High Cultists can also lead small armies. Deep Ones are fish people ruled by nobility who also act as priests of the Great old Ones."
#weapon "Light Lasergun"
#weapon "Fist"
#armor "Deep one Robe"

#name "Deep One Priest" (hopefully it looks like, well, a priest)
#descr "Deep One nobility are all also leaders in the Neoclidian faith. The Deep One priests recruited from the nobility are able to move huge crowds to worshipping the Great Old Ones, and can also serve an offensive purpose in time of war, though they are weaker than most Deep Ones. Deep Ones are fish people ruled by nobility who also act as priests of the Great old Ones."
#weapon "Light Lasergun" (Deep Ones really seem to like carrying guns)
#weapon "Fist"
#armor "Deep one Robe"

#name "Yithian High Cultist"
#descr "A leader in the Old Cult that permeates Neoclidian society. The High Cultists are in charge of preaching to the masses, though Yithian High Cultists can also awaken Lesser Old Ones. Yithians are slow and physically weak; however, they are mentally powerful enough to harm other beings by attacking their mind."
#weapon "Mindblast"
#weapon "Claw"
#armor "Yithian Robe"

#name "Yithian Awakener"
#descr "The Awakeners scour planets, searching for Old Ones to awaken. They also serve as commanders of Neoclidian forces. Yithians are slow and physically weak; however, they are mentally powerful enough to harm other beings by attacking their mind."
#older 50
#weapon "Mindblast"
#weapon "Digger" (it's a little melee device used for digging)
#armor "Yithian Robe"

#name "Yithian Elder Awakener" (just in case you forgot, Yithians all have four eyes, and also become old at 200)
#descr "Elder Awakeners are all powerful enough to summon Old Ones reliably, though not even the oldest can contact the Great Old Ones. Elder Awakeners are mentally potent, though physically very fragile, and can lead large numbers of Neoclidians. Yithians are slow and physically weak; however, they are mentally powerful enough to harm other beings by attacking their mind."
#older 100
#weapon "Mindblast"
#weapon "Mindblast"(Elder Awakeners crack some skulls together... mentally!)
#weapon "Strange Claw" (it's basically a really long set of claws, that cause Weakness, and are also used by the Old Ones; this reminds me, I was planning on having the Deep One Priest have Strange Claws too. Oh well)
#armor "Yithian Robe"
Attached Files
File Type: txt 631402-Neoclidia, Great Old Ones.txt (3.7 KB, 89 views)
  #88  
Old August 6th, 2008, 02:14 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

Sounds nice but can someone start with a more regular nation too which would make it easier to test the game mechanics with.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #89  
Old August 6th, 2008, 07:12 PM
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Default Re: Dominions 3000 (tentative name)

I don't really understand. Sure, they have Mindblasters, but they'll need a lot more resources than R'lyeh due to their units not being naked mindless slaves. Sure, they'll have national summons, but they won't have a Void Gate or anything like that. How is Neoclidia irregular (other than not being a human nation)?

Edit: I asked the exact same question twice. Worded exactly the same.
  #90  
Old August 6th, 2008, 07:33 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

I think one shouldn't invest in Neoclidia too much yet personally first see how "regular" nations work out.. then make neoclidia special..

or just make it and change it later
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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